The Soulsborne games and the Souls-like genre is touted as the golden standard of gaming skill - but are they actually hard, or just badly designed?
The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.
Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension
I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers
Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming
Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.
Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.
Hey sometimes you just can’t see the potential.
It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.
I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.
I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.
The creator of the 60 fps patch for Bloodborne has been hit with a DMCA notice from publisher Sony after 3 years.
People will read this and assume "must be a bloodborne remake coming".
Unfortunately, more likely theyre just being d***s
No they're not. I would argue that they're almost perfectly designed. It's hard to strike a good balance of "actual" difficulty (not artificial difficulty like most games) and fairness. Dark Souls is very fair, it just takes trial and error to figure things out. Which is a wonderful thing. Brings me back to the NES days of gaming, where difficulty kept you coming back to try and get over those hurdles. Most games just bump up enemy HP and the damage they deal for difficulty settings. With Dark Souls, it's all about formulating a plan. Taking in what you see from enemies, and how they behave. And in the end, becoming a better player than when you first attempted that difficult boss/enemy you just couldn't get past before.
I would strongly disagree. While I personally think Dark Souls 2 has many mediocre levels and bosses. The complex nature of Soulsborne game is something that takes careful crafting to create levels (better termed areas) and bosses that challenging, fair, and rewarding. Good soulsborne titles punish players for poorly approaching challenges whilst rewarding players that analyze challenges being presented.
As an aside:
As a long time player of FPS games. I have noticed that some of the poorest game design is in first person shooters that focus on loadouts and skill gap compression. Call of Duty, Battlefront, and Battlefield often have maps that are designed to be random and unpredictable to reduce the impacts of map control. Additionally, weapon, ability, hero and class balance seems to be intentionally poorly down.
of course sometimes games of these types has their own limitations, but you have to adapt, apart from that, they encourage you to learn and get better. these games has most fairness in gaming, because other games just artificial creates difficulties and they does not have any fairness, just screw players over without any reason.
thegamer is just troll site at this point.
They're actually quite the opposite, which is what made them blow up. In an industry where everyone has abandoned the core pillars of satisfying game design in exchange for "broad appeal" and hiding rewards behibd paywalls and microtransactions. The the Souls games brought them back with avengeance with string emphasisin risk vs reward, and wasn't afraid to make the rewardthat much sweeter by challenging players at a time when excessive hand holding was the norm. If the game was only hard because they were designed badly, they wouldn't be as popular as they are
As someone who has a bachelors degree in Game Development and Design i can tell you that this series is literally built on the core pillars of game design, probably the best and most consistent examples if it in the past deacde or so. I could sit here and tell you why but many others have already done so.
TLDR, you're wrong.
Is this site on a path to shitting out poorly written articles.