130°

Top 3 Developers to Create a New Punisher Game

Frank Castle is in dire need of another video game and we have a few developers in mind that should make the project a reality.

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gangsta_red2074d ago

Meeeh, i mean really? These three? Sorry, but as talented as these teams may be I don't think a Punisher IP should go to them.

Dennaton Games, definitely should get the Punisher IP. They already have the gritty action style down with a surreal storyline to follow. It could easily translate into a Punisher game.

Playdead, I can see them making a Punisher game set in the underbelly, seedy streets of New York. It would be interesting to also see their take on the anti hero.

Remedy Entertainment, they seriously need that one game to put them over the top. I feel they excel in a few things but always fall short in another. I think with an actual established IP like Punisher they could create something great because they now have the reference material to pull from.

Rockstar Games, obviously since they worked on Max Payne 3, I think they could definitely create an open world New York City and put Punisher in the middle wrecking shop

IamTylerDurden12073d ago (Edited 2073d ago )

You have a problem with DE, Insomniac, and ND but are suggesting a two man team (Dennaton) and the maker Limbo to take on a big Marvel IP?
Insomniac has already successfully translated a Marvel IP to gaming, DE is hot and very experienced with AAA shootem ups, and ND is literally the best in the biz with a history of third person shooters and movie like action. I agree that Remedy could do a good job due to their experience with Max Payne though.

I'd say Machine Games or maybe id. The Machine Games Wolfenstein titles are probably some of the closest to a Punisher game. I also believe Machine Games could do a great job rebooting Duke. id obviously because of DOOM, Rage, ect. Fast paced visceral action.

New-Breed2073d ago

Good call-out on Machine Games and id. They could definitely bring the impactful gunplay. But I'd want to see it slowed down a bit. I can't imagine Punisher running around at the speed of Doomguy. BJ is closer to the pace I envision.

2073d ago
gangsta_red2073d ago

"You have a problem with DE, Insomniac, and ND but are suggesting a two man team (Dennaton) and the maker Limbo to take on a big Marvel IP?"

Yes I am, those two have a dark gritty style and could bring something new or an artistic twist to the Punisher.

"Insomniac has already successfully translated a Marvel IP to gaming, DE is hot and very experienced with AAA shootem ups, and ND is literally..."

All boring, safe bets that is just common for anyone to just say without putting in much thought beyond "kewl Gamez".

In my opinion let's give a one demnsional character like the Punisher something more by giving it to a developer that has experience in the surreal.

Mopedgames2073d ago (Edited 2073d ago )

I'd like to see Insomniac give it a go given that Spider-Man was the best selling super hero game of all time.

cloganart2073d ago

This Open World obsession with gamers need to fucking end I tell you.

gangsta_red2073d ago

Agreed, which is why I just put one developer that has it and is one of the best at it.

But indefinitely don't want to see the same ol same ol when it comes to an already dull IP.

IamTylerDurden12072d ago

Too bad virtually nobody agrees Gangster.

Turn a big Marvel IP into a top down or 2D indie style game?

The reason people agree with ND and insomniac is because they are great AAA studios and Insomniac just made the most successful superhero game ever.

You neglect to mention my first choice of Machine Games.

+ Show (1) more replyLast reply 2072d ago
IamTylerDurden12073d ago (Edited 2073d ago )

I'd say
Machine Games
Remedy
id

Tbh though, I believe Insomniac could do a great job, Sony Bend, even Avalanche or Digital Extremes. Obviously Naughty Dog could do it. Maybe a VR game by Sony London?

TheKingKratos2073d ago (Edited 2073d ago )

ND for a dark story and could make gamers understand Frank pain and for the gore SSM would one hell of a game

Also good call on Insamniac and Digital Extremes and ID

ShinjukuSon2073d ago

Naughty Dog can do anything. Imagine seeing a Final Fantasy game by Naughty Dog oh my.

2073d ago
XxSPIDEYxX2073d ago

The Punisher on PS2 was such a great, underrated game. I would love to see Volition return to make a new one. Maybe even Naughty Dog, now that they have an Uncharted void to fill.

P_Bomb2073d ago (Edited 2073d ago )

Loved it! Still have it. Man it caught flack back in the day right before release. Got censored heavy right before shipping. They had to go black and white on the finishers, tweak camera pans and modify some of the environmental finishers like the piranha tank.

But on the bright side we had Thomas Jane VA (even if it didn’t match the character model who looked more like Ray Stevenson’s Punisher lol), a movie inspired Russian fight, the John Saint Jigsaw we never got in the Jane continuity, Bullseye boss fight and Matt Murdock/Wilson Fisk cameos, Ghost Rider and Hulk Easter eggs, pre MCU teamups from Nick Fury, Black Widow and IronMan (at Stark Tower no less), and the comic cover collectibles I’ve always dug. Fun cheats. Good licensed linear tps back before my open world fatigue.

SaveFerris2073d ago

I can't see Naughty Dog working on a licensed property. The studio seems more suited to their own IPs. Remedy would likely think the same way, but after seeing what Insomniac Games did with Spider-Man, they might take such a risk. And although Insomniac hit a home run with Spider-Man, I doubt that they would want to be only working on games based on Marvel characters. As mentioned earlier by @IamTylerDurden1, Machine Games would be a good choice.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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Jin_Sakai5d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack5d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g4d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh4d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19924d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole4d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog4d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 4d ago
-Foxtrot5d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog4d ago (Edited 4d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel13d ago (Edited 3d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

5d ago
Obscure_Observer5d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

4d ago
raWfodog4d ago (Edited 4d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot4d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog4d ago (Edited 4d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate915d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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