490°

PS4 Facebook support officially removed starting today, here's what this means for players

We reported a rumor that PS4 Facebook support would be ending really soon. Well, as it turns out, it is official, and "soon" now means October 7, 2019 -- yes, today!

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playstationenthusiast.com
gamer78042027d ago (Edited 2027d ago )

guess twitter is the only way now, too bad it seems to limit the screenshots to 1080p, unless someone knows how to upload them to a file storage place like google drive or one drive? (without the manual process of copying to a usb stick and bringing to pc, thats a pain)

rob-GP2026d ago

Facebook also resized the images to a strange 1082p

If you want full sizes 4k images, USB drive is the only way. It takes a few seconds. If you just want them off fast, you can send them as a message to an alt account then log into PlayStation.com and you can download them from your sent messages.

isarai2027d ago

No more uploading clips to Facebook which is a bit of a letdown, but not being bothered by that "People you may know" is nice

OldGuyStillGaming2027d ago

Still has the people you may know even without the Facebook connectivity.

The world and it’s products are in a better place when it is not connected to Facebook

SyntheticForm2026d ago

The world is definitely better when it isn't connected to Facebook.

TheGamez1002027d ago

Never used it. Some of my friends did though and their facebook pictures and names took place of their psn profiles. But not really needed lol.

Servbot412027d ago

You can still use twitter uploads.

gamer78042026d ago

twitter unfortunately compresses the videos to smithereens .... I don't know a good way of sharing videos on my ps4 other than twitter, natively anyways w/out copying to a usb stick which is a pain.

Master of Unlocking2026d ago

What are you talking about, the whole point of the PS4 being released at the end of 2013 was so we would now share our pics and vids, and broadcast our games on Twitch or Youtube (which again is sharing, in a way).
I use the pic sharing functionality all the time and send it on the PSN, by keeping the "Share" button on the PS4 controller pressed, and although I've never done it I assume you can do exactly the same with vids, or where would all those vids on the "Live on PS" tab on the PS4 dashboard come from...?

gamer78042026d ago

@Master of Unlocking. I mean share outside of PSN, to get it off your console in its native format without manually using a usb stick

2pacalypsenow2027d ago

I used this when the Ps4 first came out but had no use for it after like 3 months.

ApocalypseShadow2027d ago

No effect. Don't have it and never planned to use it.

I'm still considering buying a Quest in the future. Don't like the fact that you would have to have a Facebook account that I wouldn't post anything on. Would just play the games.

But I guess it wouldn't be any different than my Google account or Amazon account to buy things and not do anything else with them like social media. They all track you one way or the other without that VPN thing.

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60°

The Epic Games Store Weekly Freebies are Live Now

The Epic Games Store has a funny little game and some free DLC for you.

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terminalgamer.com
80°

PlayStation Store Big Games, Big Deals Sale Kicks Off and Has Over 4,000 Items

Sony's latest PlayStation Store sale has over 4,000 items housing indies and AAA games. HJere's the full list of discounts.

90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv721d 4h ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto5h ago(Edited 5h ago)

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits11h ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.