Destiny 2 is going to have a big next couple of weeks as the game transitions from Battle.net to Steam, goes free-to-play, and sees the release of the Shadowkeep expansion.
To make the transition a little easier, Bungie announced today that pre-loading is now available on Steam. This should help ease pressure on their servers and frustration among fans looking to get in on all of the action.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
The financial upkeep for Desiny is just too much, it feels like Destiny 2 is going to be a huge experiment both monetization and content wise until Destiny 3.
People paid $60 at launch, $30 for expansion pass, $40 for Forsaken, $25 for annual pass, another $40 for Shadowkeep on top of paying for every seasonal update going forward, a battle pass to grind and eververse microtransactions.
I know this franchise has its hooks deep in people, including me at one point, but they need to seriously refine their model for D3 before I'd consider going back.