Unlock the safety, grab the powerup and fly.
GamesRadar is reminded of a game called Ballistics, which had similar problems. It too failed to realise that its best asset was pure speed, and put barriers in the way of your ultra-racing, making you bump and slow down, again and again. Pyroblazer doubles this, with polystyrene-physics blocks and boards blocking the tracking, bumping and slowing you for no obvious reason. Ballistics too realised that floating disembodied from the track was not healthy for its sense of speed, and attached you to the track.
In Pyroblazer however, you simply float free, unable to connect. Combine this with the randomness of the clipping and you have a game that has a fundamental gap between what you see and what you do. In conclusion: pretty, but no fun. Bye!
Out of Eight writes: "One of my favorite poorly known racing games was Ballistics. I bring this up because Pyroblazer reminds me a lot of Ballistics: fast racing in the future in cylindrical tubes. The key to these and many other arcade racing games is to make you feel almost in control, going way too fast on tracks that are way too narrow. With my fond memories of fun games past intact, I strapped myself into a blazer (with pyro, no doubt) and took to some races on far-away lands fortunately filled with tubes. How will Pyroblazer place in the grand ranking of arcade racing games?"
At first glance, Pyroblazer looks to have everything you need for a fast-paced good time. It's an aircraft racing and combat game that takes place on an alien world called New Apeiron, so what's not to love? However, things fall to pieces shortly after starting the game.