While the world and characters are brilliant in their kookiness, other aspects of the game are not regarded as fondly. Combat is clumsy and difficult, to the point where the harder difficulty levels were removed for the 2013 ‘Director’s Cut’ edition. Graphics were bland and dated even then, stuck in the era where all things were depicted in shades of brown. If one does not take the time to upgrade York’s car, the driving feels horrendous—all slippery and awkward.
So why is the development of a sequel to this bizarre mish-mash of a game so exciting?