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No Man's Sky Update 2.11

NMS:

Hello everyone, Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental, and this patch, 2.11 is now live.

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OneEyedSteve448d ago

Here is the full patch notes. For me on PS4 the update was 10+GB. But when installed the file size was only 1mb bigger, its like it just re downloads the whole game.

Bug fixes

Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
Cut down the amount of text in Cartographer interactions.
Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
Fixed a rare memory corruption issue.
Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.

OneEyedSteve448d ago

This patch also brings all previous fixes to consoles:

Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable.
Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
Fixed an issue that caused a long delay when handing in missions at the Mission Board.

Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
Fixed a number of snapping issues with Landing Pads.
Fixed a number of snapping/placement issues with Medium Refiners.
Fixed a number of base part snapping issues that occurred only in multiplayer.
Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
Made a number of cosmetic improvements to automated creature milking.
Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.

Made the HUD markers for players in your group consistent colours.
Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
Added a specific HUD marker for biological horrors.

Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
Increased the power of the Blaze Javelin.
Increased the power of the Infra-Knife Accelerator.
Removed debug information from photo mode screenshots.
Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
Fixed a crash that could occur when deleting legacy base parts.
Improved VR-specific anti-aliasing.
Reduced graphics memory usage to improve stability.

Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
Fixed an issue where Shutter Doors had incorrect icons in the build menu.
Fixed an issue where Gek players would float when sitting on the ground.
Added a resource message when dismantling base parts.
Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
Fixed a memory leak related to starships and Exocraft.
When in VR, removed a number of settings that have no effect in VR.

OneEyedSteve448d ago

Adjusted base part data to improve performance in large bases.
Made player-buildable sofas sittable.
Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
Fixed a number of issues that prevented hydroponic trays from working with base power.
Fixed an issue where pressure switches were not available in Creative Mode.
Fixed Health, Power and Shield stations not receiving power aboard freighters.
Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
Fixed an issue that caused animals not to drop mordite when killed.

Fixed an issue that prevent mordite being placed in the Nutrient Processor.
Improved handling of the camera in tight spaces.
Fixed a number of very specific mission and dialog flow problems in multiplayer.
Adjusted the VR UI for the Fleet Terminal.
Updated the icon for the Noise Box.
Tweaked the UI for the Agricultural Robot.
Fixed an issue causing text clipping in notification boxes.
Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
Adjusted the speed of the scrolling text to make it more readable.

Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
Fixed a number of LODding issues on specific plants.
Fixed a number of collision issues on the Space Anomaly.
Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
Fixed an issue that caused ship cameras to intersect with the freighter hanger.
Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
Fixed a number of graphical issues aboard the freighter.
Made a series of small geometry optimisations to the interior of the Space Anomaly.

Fixed a softlock in a specific interaction in planetary factories.
Fixed a crash that affected large bases.
Fixed a crash that could occur when the game is shutting down.
Fixed a crash in Sentinel Quad navigation.
Fixed an issue that could cause black squares to appear when damage numbers were turned off.
Fixed a crash that could occur if an NPC tried to walk to an invalid location.
Fixed a rare crash in memory allocation.
Internal improvements

mastershredder448d ago

It's is still the same boring mess now with the grainiest pop-upuiest vr ever on the ps4! I love watching the ai just run into whatever. It's still pisses me off I blasted money backing these hacks (they'll learn eventually, point is they were not learnt when they sold us on it. f- that poser bs) . Maybe if I have some of that delusional koolaide some peeps are drinking, I too can see things in this game to make it great.

Maywell448d ago

Somehow after Beyond update, I enjoy reading any comments from people like you, who never move on from the past. It is fun because it show the fact that you actually don't know at all how is the experience of playing NMS right now. I hope you don't get into the Space Anomaly, or else you probably will be trolling in the chatbox and annoy everyone else.

warriorcase447d ago

Some people just want to complain about everything and just carry that whiny attitude with them everywhere. People like this show up in every games circle. Ubisoft with releasing Origins and Odyssey and it was either "this is not Assassin creed" or "Same old shit again" comments. Metro was no longer Metro because they left the tunnels etc etc.
Some people are just unhappy with everything and more often then not they appear to be unhappy about games that they were never going to play to start with.

milohighclub448d ago

My mate bought it at launch and I've been trying to get him to play for months. He finally downloaded it again a few week back and hasn't put it down. Said it's his new favourite game.
I've put another 90 hours in myself since beyond. Between all my save files I'm on about 500 hours. This game is awesome.

Welshy448d ago (Edited 448d ago )

You sound alot like a guy who clearly hasn't played since Next, let alone Beyond and just carries on the hate bandwagon. We all got burned at launch, but you need to get with the present, we can't hold it over them forever.

It shouldn't be forgotten how much of a let down the launch was, but my god have they busted ass over the past 2 years to make probably the biggest comeback we've ever seen in the industry, updating it to the point you could argue that it's surpassed the original promises.

The likes of EA could learn a thing or two from this tiny team. What they have done with like 6 people vs the disaster that is anthem with hundreds, if not thousands of people involved in it is something that should be respected. We don't need to forget the NMS launch, but with all their hard work they deserve our forgiveness to a degree.

WorldGamer448d ago

Got back into this over the past month or so, and I gotta say I'm enjoying it. It's a time commitment, and definitely isn't a game with non-stop action, but within the game space, there is room for all genres. My only real question is with all these updates, is it worth just starting a brand new run, I have been experiencing a few glitches such as falling through the map when I exit my ship or having the bases and other objects load in a few feet off the ground. None are game-breaking, but definitely kills a bit of the emersion, here is hoping Hello Games continues their support of this title.

Kudos to them for trying something new and ambitious, I believe when all is said and done, that will be the most important thing learned here.

After10Ben448d ago (Edited 448d ago )

I'm having the same issue with building and objects appearing a few feet off of the ground from time to time; it's not game breaking, but it is a glitch in need of fixing. If you exit out and reload it seems to fix the issue. I started a new game and it's been pretty dang fun.

WorldGamer448d ago

That would suck if I have to start over again, I just got a new A class ship that I salvaged. I may just try to reach the center of the universe with the current glitches since they don't really seem to have huge effect. Glad I'm not the only one experiencing this.

After10Ben448d ago (Edited 448d ago )

@worldgamer
I didn't mean you need to start a new game to fix the glitch, sorry if I wasn't clear. I meant that I just exit out of the game and reload to fix the glitch when buildings and objects appear to float a few feet above ground.

As far as starting a new game, I simply meant that after the beyond update I started a new game and was having fun.

If you just got an A class ship that you like I would stick with it :)

Gaming4Life1981448d ago

Cool started playing again when the beyond update launched and it's a big improvement since I stopped playing at launch.