The ending of Control has been met with mixed reviews by some and confused looks by all. Whether viewed positively or negatively, the ending is — without a doubt — an incredibly convoluted and important part of the narrative.
Control 2 will shift to an action RPG, Remedy confirms. The first game is set to receive a free update in early 2025, unlocking previously released content.
I only played about an hour of Control when I added it to my library back when it was one of the PS+ ‘free’ games. I’ll start it over again after the early 2025 update is dropped. I keep hearing that it’s a good game.
These days "RPG" translates to constantly grinding for experience points, wasting time upgrading gear, and repeatedly collecting resources off the ground.
Please don't be an Ubishit style filler game.
So in other words it's an action game needlessly fluffed out with RPG mechanics and a pointless leveling system. I really enjoy RPGs when they're actually RPGs but modern action games really tire me out when they shoehorn in mechanics they don't need. All this does is make a 20 hour game into a 40 hour game because missions become locked behind level requirements, and enemies become damage sponges. It's not fun, it's tedious.
Remedy will self-publish Control 2 as part of a new "strategic cooperation agreement" with Annapurna. A press release accompanying the announcement says Annapurna will provide half of Control 2's development budget, and in return gains the rights to adapt Control and Alan Wake for film and television.
Dang, nice ... Alan Wake II is an amazing game
Can't wait for Control 2 and Max Payne Remakes
Sifu, Control, Avatar: Frontiers of Pandora, and others, despite being third-party games, offer best-in-class haptic feedback on the PS5.
I think the GTA V PS5 upgrade has some impressive haptic feedback and other utilization of the dual sense features.
Like, rain hitting you has a distinct feel, parts of the road do as well, fun fire feels crunchy and different depending on the gun (SMG vs Shotgun, for ex.), but I always get a kick out of the phone conversations coming out of the controller and if you have the lights off in the room and the fuzz is chasing you the controller does a good job of doing the red and blue lights that kind of light up the room and just add to the fun.
Borderlands 3 makes very good use of the triggers. Each gun feels unique.
Spoilers of course:
I think it plays back on the Rule of Three that is pretty common in Control—the three tugs of lightswitch cords, the three key puzzle rooms of the motel, etc. So the three visions of the director’s death are in fact three separate realities in regards to the Hiss Invasion. Perhaps harkening back to Dylan’s ramblings and visions of what they showed him—namely a reality where there was but one child, and he had been a girl (Jesse as a lonely child reality).
So in that sense, the Hiss could sort of be the sum of all realities that never were. The voices bleeding into each other could sort of be a product of this as well. It’s not really a single voice or mind so much as a Collective (think Legion, biblically speaking—“We are One”).
If you go down that route, the Janitor is likely a different divinity, or similar cosmic/inter dimensional being.
“Grow bighter. Around one constant, they revolve” could then also be the one true reality that alternates are created from (the Pyramid being the symbol for our reality, as that’s also the only door that the FBC could ever open within the hotel).
But then Polaris is also called a “copy of a copy of a copy” by the Hiss at one point... so they might have a closer relationship then we currently know.
I think Remedy does ambiguity well however.
On a side note: the Alan Wake Easter egg where the entire storyline is tied into an object of power (the Lighthouse) is so cool. And would fit in perfectly actually. Was one of the best hidden notes for sure.
I liked it but I felt like too much was explained about the story and the world my favourite parts of the game in terms of the narrative was in the early portions of the story when I had no idea what was going on, nonetheless I do like how in the end you never truly 100% know what's going on in the oldest house.
*SPOILERS BELOW*
That being said in terms of gameplay the last section was kinda underwhelming I was expecting to fight a Hiss infected Dylan along with the waves of enemies the facts they just threw a bunch of enemies at the end made the gameplay part a bit lame since I had been doing that multiple times prior to the final encounter, at least a few of the sidequests had really difficult and challenging boss fights but I kinda wish the mainquest had that too.