WTMG's Leo Faria: "Subdivision Infinity DX has its moments. It looks fine and it runs pretty well, especially on handheld mode, but there’s just not a lot in it to captivate you for long periods at a time. Owing to its mobile origins, it’s a game best enjoyed in very short bursts, playing a couple of missions at a time, or just until you die due to the steep grinding curve. Which is usually after a couple of missions anyway…"
Subdivision Infinity DX originated as a mobile game, and that is inherent in it’s overall genetics. It’s a great game, with beautifully upgraded graphics, but some of the gameplay loop requires some excessive grinding. As a standalone space shooter, the combat and controls are tight and a lot of fun.
Subdivision Infinity DX is a visually striking space shooter that feels a little confused: is it about chill exploration or arcade action?
Despite its accessible controls and decent space dogfighting action, the mobile roots of Subdivision Infinity DX don't stand up to scrutiny as a console experience. The bare-bones story and repetitive gameplay loops simply don't hold up when removed from the platform they were tailor-made for, which ultimately results in a game that is difficult to recommend.