A Globe and Mail game reporter says he's having a hard time warming to Resistance 2's monster closets and invisible one-hit-kill enemies, especially in light of all of the terrific shooters he's already played this fall. From the story:
"I think I'm slowly getting a feel for the game. I'm certainly appreciative of the diversity of environments--I've already explored a misty redwood forest, a space craft, and the ruins of Chicago (perhaps the most beautifully rendered shooter level I've ever seen). And the spectacle of some of the towering, skyscraper-sized enemies I've gone up against is really something.
I'm not, however, so sure that I'll ever warm to the many ways in which Resistance 2 delivers instantaneous, virtually unavoidable death. I've never been a big fan of enemies that wield one-hit-kill weapons, monsters that leap out of closets in rooms you thought cleared, and invisible foes with claws capable of goring a player with a single swipe (though, admittedly, that last one is new to me)."