Nintendo's Big Brain Academy tests DS owners

Nintendo on Tuesday announced that the brain teaser Big Brain Academy will test Nintendo DS owners with a series of wacky mental exercises.

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Games That Make Me Feel Really Smart

Lucas Bert writes: "We’ve all been there. You’re playing a game and you get stuck, your gamer’s honour rivals Ned Stark’s, so a YouTube walkthrough is out of the question. You feel like leaving it for a while when all of a sudden, the penny drops, it all comes together and the puzzle is solved. Everyone experiences this sweet moment of serendipity, when for a few seconds you wonder if Einstein is going to rise from the grave and hand you a Nobel Prize for Gaming. I love to actively seek out these moments, and for anyone else who does this, I want to recommend a few titles that are ripe with opportunity."

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Educational Video Games for kids

GamerFitNation's Brittany Figaro writes about educational video games for kids. "Video games are fun, but to have your kids learning things while playing a video game is a win-win for parents.

After looking around Toys-R-Us with one of my friends, I thought about video games that educational. She just bought her little one a DS, and one game that caught my eye was Brain Age. I’m a huge Sudoku fan, so I had fun playing that. I gave her little girl a challenge, but one that was attainable. That matters. So here are five games that are educational for your kids for DS or Wii."

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Hardcore vs Casual: How has Brain Training contributed in the struggle between these demographics?

It has been nearly four years since Brain Training exploded onto the European market. Arguably the catalyst for a momentous change of direction in the industry, Nintendo and Dr. Ryuta Kawashima’s Dr. Kawashima's Brain Training: How Old Is Your Brain? and their subsequent More Brain Training from Dr. Kawashima: How Old Is Your Brain? have a lot to answer for in the current casual versus hardcore gamers struggle. Prior to Brain Training the hardcore had little need to worry that their needs and wants would be solely catered for; there were fewer girl gamers and very few educational games available that could hold the attention of children. So, how and why did this all change and how did Brain Training influence the shift in attention experienced by the industry?

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