GameSpew: We're halfway through 2019, and you know what that means – it's time for our obligatory 'best games of 2019 so far' list.
Almost unbelievably, Days Gone has just turned 5 years old after launching on April 26th, 2019. What's changed in that time?
Second act of that game far surpassed the first. Which is why people felt it didn't live up to the hype of the trailers. Personally I loved it. But it was a slog to get your bike and weapons up to skill.
Was gonna post a brick wall of text but I'll keep it short. Pardon my French but f**k the media for the hate they gave this game. If you have a PC to play it on you can get it as low as 10 bucks, and if you have a PS then it's a no brainer. Totally worth a play.
I don't even comment here often but had to for this game, I still stand by my opinion that this was one of the top 10 games of the ps4 generation, I preferred days gone over god of war, horizon and last of us 2, the launch version was definitely piss poor and that messed up the reviews for this game, honestly some games deserve a re-review or post patch review as the metacritic score stays forever but the reality is its not even the same game anymore, the ps5 patch is amazing and the pc version which I play on nowadays is one of the best looking games ever, complete shame that we wont get a sequel, god of war got one, horizon got one, last of us got one, spider man got one,ghosts of tshushima about to get one but this game wont get one, sucks to be honest.
Ps3/360 era had some hidden underated games for me it was shadows of the damned, alice madness returns that deserved more sales and a sequel/ higher scores, and similarly for the ps4 era it was days gone, and dying light 1 that deserved much more love, dying light atleast got a sequel, everyone needs to play this game once and judge for themselves, for me its officially the most underrated game of the ps4 era, go play it if you haven't.
Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.
There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?
A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .
Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.
I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.
I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.
I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.
The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.
1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.
2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).
3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.
4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.
No DMC5, no Metro, no Sekiro? Fail list