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130°

Pokemon Is No Longer Game Freak's Number One Priority, Says Developer

Relying on one series is never good, unless that series is Call of Duty, FIFA, or Pokemon. Japanese developer Game Freak has been around since 1989, and since 1996 -- when it released Pokemon Red and Blue -- it has been releasing almost exclusively Pokemon games. And it's gone well for the studio.

That said, it's increasingly putting more priority on making new games, and is even prioritizing new game projects more than Pokemon at this point, according to one developer.

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FallenAngel19842181d ago
MasterChief36242180d ago

If you look at sales numbers for the games, they have been going mostly down, generation after generation. There have been a couple ups, but mostly, it does seem like Pokemon in gaming is running its course at least a little bit. It would be smart for them to expand more. It's clear Pokemon's money is in the merchandise and cards.

execution172180d ago

They should give the game a break or reboot the series so they can come up with new ideas for future games

MasterChief36242180d ago

After the recent controversy of them trying something a little new and not bringing everything from the past games with them, I don't think that would go very well, haha!

AK912180d ago

Would love a Tembo sequel that game was rad.

NecrumOddBoy2180d ago

I thought it was more badass😜

Outlawzz2180d ago

I wish they would do something different with Pokemon. The overall formula has been stale for a while already. I'm not sure if that's Pokemon companies fault or gamefreak but it needs some stronger gameplay and story delivery.

60°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

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350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

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title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
Emilio_Estevez1d 18h ago WhoDisagree(0)Agree(0)
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Community1d 18h ago
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darthv721d 18h ago
Jin_Sakai1d 16h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 19h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 18h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack1d 15h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 19h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 18h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 15h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 11h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 18h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 18h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack1d 15h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 18h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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Community6d ago
HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.