Marvel’s Spider-Man comes out swinging, literally. The first thing you do in-game is squeeze R2 and arc into a swing through New York, chasing down a helicopter. Developer Insomniac knew that this form of locomotion is what makes Spider-Man different to all the other superheroes, so it made sense for this to be players’ first …
A Marvel's Spider-Man Remastered multiplayer mod is in development by the community, and there's even early gameplay footage.
Insomniac Games' 2018 web-swinging adventure, Marvel's Spider-Man, has generated almost 4 billion US Dollars in revenue during its first year.
For those spreading lies here about Marvel making the most out of the deal...
The rate has tiers. 9% to 18% physical and 19% to 26% digital for the first 7 mil. So even if it's 26% for all versions it's not that much. Considering all platform holders charge 30%. And just like 30% is how much Sony is getting from call of duty.
Now let's think about how much money Microsoft is making off Indiana Jones on PS5 and steam since there is a platform cut of 30% plus the disney cut...ouch. 😏
Can someone explain me the math here. 20 million copies x $60 = $1.2 billion max (assuming every copy was sold at $60 which it possibly couldn't).
Even Gta5/RDR2 didn't generate this much revenue in their first year even though they sold much more. Something is off here with this revenue calculation.
Rocket League's Halloween Event, Haunted Hallows, makes a return with a Marvel's Spider-Man makeover, returning modes, and a new map.
I wonder how this would compare to how Spider-Man would swing if he appears in the Avengers game