210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2183d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072183d ago (Edited 2183d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142183d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2182d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2183d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2183d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2182d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2177d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

Top 10 Scariest Moments in the Resident Evil Franchise

The top 10 most terrifying moments in Resident Evil history, from Mr. X to the Baby Monster, exploring Capcom's masterful horror design.

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gameslatestnews.com
VersusDMC76d ago

The shadows of rose DLC (REvillage) mannequin section is definitely top 10 worthy but is missing...

gold_drake76d ago

the snake in the vase in resi 5 tho.

gets me every time.
or the croco haha

180°

New ESRB rating suggests a classic Resident Evil is getting an Xbox Series and PS5 re-release

A new rating of Resident Evil 6 for Xbox has been spotted, which could suggest that it's getting a current gen port for Xbox Series X/S and PS5.

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videogameschronicle.com
-Foxtrot143d ago

Oh….wow, RE6 huh….urm, cool, just what we always wanted.

1Victor143d ago

EW
NOOOOOOOOOO
In what mind make sense to do this with the worse game on the series 🤦🏿

DivineHand125143d ago

I loved Resident Evil 4 back in the day and enjoyed Resident Evil 5 even though I had to do co-op to beat the final boss. Shiva was just too dumb.

Resident Evil 6 on the other hand, was so bad that I stopped playing after an hour in the game. That was before I even played any high-quality single-player games outside of Mass Effect, Portal, and Skyrim. I can't imagine playing RE6 now.

Chances are their next remake will be 5.

Profchaos143d ago

I just don't get why it's already on the platforms via BC unless it's a remake which would piss everyone off as fans are hoping for either the original game or code veronica to get the remake treatment

CrimsonWing69143d ago

Isn’t it already backwards compatible?

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50°
8.0

Resident Evil 2 (iMac) review | One More Level

Resident Evil 2 remake got Mac, iPhone and iPad ports.

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onemorelevel.org
Babadook7184d ago (Edited 184d ago )

Love it that gaming is returning to the Mac. Hope it's a growing trend.