350°

Sony's E3 2018 Long Form Gameplay Demos Feel Like A Lost Artform Now

From PSU: Sony's deep dive gameplay demonstrations from E3 2018 feel like a lost artform now after the CG trailer heavy offerings shown at E3 2019.

Double_O_Revan1872d ago

People crapped all over their show last year, but I liked it. We got an in depth look at their biggest games. All the quick CG trailers this year are disappointing.

carcarias1872d ago (Edited 1872d ago )

Yeah, I'm with you on this one.

Nothing means more to me than actual gameplay footage, showing off mechanics and giving me as much insight as possible into how the game might feel.

The fancy trailers can be as cool as they want, they don't actually tell you much about the gameplay itself. I think they should release the trailers in the build up to E3, to increase interest and hype, and then give show gameplay at the actual event, seeing as though people make such a big deal of it all.

I can't really feel that E3 is the 'big one' anymore, if the main thing we get is announcements and style over substance.

darthv721872d ago (Edited 1872d ago )

It really depends on how much there is to show and how long the time is. obviously if you have 90 minutes and only 14 games then yes... you could fit some game play into the time between reveal trailers. That isnt how it went for MS this year so they relegated themselves to just trailers and attendees know they can get all the gameplay footage they want from the show floor. I believe they had over 60 games to show in that 90 minutes. That breaks down to less than 2 minutes per game and some got less than a minute.

Stage demos are there to fill time if there is a limited number of games to be shown. you will have people sitting there wondering where the next game is if its taking to long.

rainslacker1872d ago

Darth

14 quality games, compared to 60 games where they don't show anything. They could have 5-6 minutes for a CGI trailer, but can't do a 5 minute game play showing? Sorry, that just doesn't fly. They showed game play for all those indies they had. What, about 20 of them in a 5 minute sizzle reel. So fast, you would miss them if you blinked, with barely enough time to make note of the name?

MS focused on CGI. They could have easily done game play. Cut out 10 games, and 50 is still a hell of a lot of games. If you're going to spend 90 minutes showing stuff, make it stuff worth showing, that shows what people want to see.

Rude-ro1872d ago

I was going to say.. the most refreshing part of this e3 is not having tons of shill “gaming” sites slamming Sony for whatever their e3 stage show was...

Although, Sony not being there this year shows us what is wrong with the competition for sure.

1871d ago
KwietStorm_BLM1872d ago

The game play shown was great. It was the awkward and strange format that people shat on.

Double_O_Revan1872d ago

They also complained "Sony only showed 4 games! Dey got no gamezz!!"

MikeNike3101871d ago

E3 is a little to predictable at this point. They were trying to shake things up with some production value. I mean you didn’t have to watch it but I actually appreciated the effort.

At this point Sony attending E3 is only inviting criticism. With that being said I still wish they would have been there. Forget the haters and do you.

spicelicka1872d ago

i don't think anyone disliked the gameplay demonstrations, it was just the super super early announcements.

KickSpinFilter1872d ago

They crapped over the conference setup: The different rooms, Flute player, talking Heads while everyone was moved room to room. But the actual Game play of games no one was crapped on.

sampsonon1872d ago (Edited 1872d ago )

i wasn't there so i wasn't moved anywhere. when they switched venues i went a got a bear and something to eat.
Actually the majority of gamers weren't there, so i don't understand why people online would complain.

andibandit1872d ago

@Sampsonon

because sitting up for most the night waiting to watch their E3, only to have it cut to some roundtable discussion after the first game, didn't feel like time entirely well spent. The ending was also strange, by cutting to the same roundtable discussion, and you're scratching your head saying "Did it end or is it another intermission?".

sampsonon1872d ago

@andibandit: better than anything everyone else does. we got to see 8 minutes of the last of us 2. ghost of tsushima..... mean lol what the hell does MS show? A and aa game? and only cgi trailers?

jesus.

MikeNike3101871d ago

The flute was one of the best parts. Don’t think I’ll ever forget it. You can watch gameplay and trailers online all day but to make it a different experience is what makes Sony so unique.

andibandit1871d ago

@Sampsonon

I thought the others were awful, just because something is better than awful, dosnt mean im going to praise it

jesus

KickSpinFilter1871d ago (Edited 1871d ago )

I was stuck in a movie Theater so it was a pain to get a beer, was a rather captive audience member.
It's the internet people do nothing but complain.
But when they did finally get around to it...what they showed was dope especially TLOU2 game play.

+ Show (3) more repliesLast reply 1871d ago
sampsonon1872d ago

I think that's why sony passed on it this year. people were ungrateful and it cost them a lot of money to put a show like that together. the last of us 2 footage most likely took a half a year to make.

so next time sony decides to put a show on just sit back and enjoy it. if you don't like it there is always the MS show. cough!

KwietStorm_BLM1872d ago

Calling people ungrateful for opinions and criticism is corporate shilling at the highest degree. PlayStation had been at every E3 since it's inception. They didn't back out this year just because of some "ungrateful" fans. That would be extremely childish of a professional company to do. They didn't have a full conference worth of new content ready to show, and they have other plans, obviously gearing up for PS5. They didn't do PSX last year either. And it isn't all about PlayStation or Xbox. There are other conferences too.

sampsonon1872d ago

@KwietStorm no, they think people bashed them for trying to give a unique experience that no one else gives. they said " how much did that cost us?" ok fuk em. they can sit and watch MS habdheld games this yr.

they may never go back. psx will be their launch pad.

darthv721872d ago

they'll be at E3 next year for sure. They should still have been at this one this year too. I'm sure there is updated builds of games like death stranding, GoT and the sort. They don't get a pass for not showing up.

TK-661872d ago (Edited 1872d ago )

"people were ungrateful and it cost them a lot of money to put a show like that together."

Sorry but they did need to stop with the flashy bullshit they were doing at conferences. MS attempted similar this year with the Lego car and it's just a time waster. Sony recently have had some really goofy stuff like hanging people from the ceiling mimicking a seizure and moving an entire conference to a separate building for one game. All of that cost money and I just want to slap whoever it is at Sony and MS that keep pushing these ideas for conferences.

MikeNike3101871d ago

Yeah hopefully they plan on attending next time. One of the reasons they’re in the position they’re in is because they put a lot of effort into these shows and the people obviously appreciated.

KickSpinFilter1871d ago

No not at all why they passed on it this year.
It's just to early in the year to talk about what they have to talk about (PS5)
I'm sure we will get a PSX in December to talk about the release in 2020.
Plus they can't show PS5 projects just yet, developers have things in the works and it's better to save for end of year or even June 2020 for either E3 or PSX closer to release of PS5, otherwise you would have a MS E3 like showing. People ungrateful or costing them money is not the case they did not have a PSX December 2018 or E3 2019. With Dreams, Ghosts of T, TLOU2, Death Stranding now shown enough of, PS4 is just winding down. And Sony readying the PS5 machine

+ Show (3) more repliesLast reply 1871d ago
+ Show (3) more repliesLast reply 1871d ago
strayanalog1872d ago

We're in the middle of changing times. E3 is no longer the main event anymore, and gameplay-only trailers are no longer worth the effort as there's a lot of opportunities to show gameplay at other moments in the year. It's something new in our industry we have to now get accustomed to.

Potnoodle9991872d ago

Or not. As shown last year that’s what people love so we do not need to get used to it. For the sake of their marketing they need to go back to showing gameplay demos....The only real way to showcase a game is to....you know... show the game playing as it plays

strayanalog1871d ago

E3 being a global fest of reveals and announcements, is usually best for devs and publishers to show what the game is about, instead of what the gameplay is about.
And while I understand where you're coming from, and admire your passion (as I rather have gameplay myself), I can no longer ignore the rising of the tide. I suppose we can agree to disagree.

CrimsonPheonix1872d ago

People say this every damn year. E3 will always be a big deal. Even if the Big 3 left, which the MS and Nintendo won't. There will always be studios that want to show off their wears and people to tune in.

strayanalog1871d ago

True. But why clamor for time or an expensive stage when you can make your game the event and livestream whenever and however long you like?

nommers1872d ago

Please pray tell, what is the main event if not E3?

strayanalog1871d ago

Basically, the internet. With youtube and other streaming outlets, every major press outlet and publisher can make their own E3-like livestream so devs can show their own game in detail for a longer period of time.
When E3 was invented a trade show was the right call, because gaming was bigger than the corners of CES. Now, though, in a digital age, gaming cannot be encapsulated in a single event; it's far too big and culturally ingrained.
The Big 3 and developers/publishers don't necessarily need a show like E3 to unveil new consoles or new video games. The event's value as a platform for engaging media has diminished.

KwietStorm_BLM1872d ago

If E3 is not the main event, then what is? What other convention brings the whole industry out at the same time on the same level that E3 does?

strayanalog1871d ago

Basically, the internet. With youtube and other streaming outlets, every major press outlet and publisher can make their own E3-like livestream so devs can show their own game in detail for a longer period of time.
When E3 was invented a trade show was the right call, because gaming was bigger than the corners of CES. Now, though, in a digital age, gaming cannot be encapsulated in a single event; it's far too big and culturally ingrained.
The Big 3 and developers/publishers don't necessarily need a show like E3 to unveil new consoles or new video games. The event's value as a platform for engaging media has diminished.

1871d ago
+ Show (1) more replyLast reply 1871d ago
DeadManMMX1872d ago

I think it’s because we’re on the cusp of a new generation and a lot of people are holding their cards or just plain not ready.

BLow1871d ago

What does that have to do with not showing gameplay? Gears is coming out this fall. This gen. Again Gears is coming out this fall in 2019. Halo is coming out next year. This is the second time they showed this game.

We need to stop making excuses for MS. Another wait until next E3 I see....

DeadManMMX1871d ago

I wasn’t talking about Gears and Halo that didn’t make sense to me either.

Einhander19711872d ago

Exactly do we really need CG trailers, developers should be showing actual gameplay the days are long gone where we all thought that was in game visuals.

Potnoodle9991872d ago

We are in a cycle, this used to be the norm then went away. This industry goes round and round in circles

Spurg1872d ago

Didn't Ubisoft do that with Watch dogs

Show all comments (49)
230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

Read Full Story >>
pushsquare.com
DarXyde37d ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel198937d ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde36d ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel198936d ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek37d ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake36d ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv7237d ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake36d ago

im with ya.

im definitely cautious to what i buy these days.

anast36d ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast36d ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer36d ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast37d ago (Edited 37d ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake37d ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer36d ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

anast35d ago

I'm good. They can lower the prices and lower the pay and concentrate on making easier games to manage.

gold_drake36d ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

Show all comments (19)
150°

Is Sony's Adaptive Difficulty A Good Idea?

Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.

Read Full Story >>
rpginformer.com
shinoff2183200d ago

I don't see an issue. I'm also sure it'd be an option that you could turn off to.

jambola200d ago

If optional yes
if not, awful idea

ApocalypseShadow200d ago (Edited 200d ago )

It should be optional but it would be more interesting to see gamers play more advanced AI. It's been a request since the beginning that NPCs and bots were more intelligent and tougher and not be stupid cannon fodder. This AI I'm guessing will adapt to the player. Which is cool. If the gamer sucks, the AI will suck. If the gamer is a bad ass, the AI will kick some ass and take names.

Based on GT7 Sophy, AI will definitely give gamers a run for their money.

jambola200d ago

sure
but I also don't ever want a case of playing a game I want to be hard, but then it get's easier because I die too much and removes that option
if it's 100% optional, I'm all for it
even ai adapting I'm not against
just any crap like, "you died too much so boss will suck to let you win easier" crap

Noskypeno199d ago

Yeah like everyone said, it should be optional. Sometimes I like to relax from the competitive mp and play a single player that's challenging but in a predictable way. I'll probably use it at times but sometimes I just want to have a soldier yell grenade 5 seconds before he throws it at you in perfect English.

ZeekQuattro200d ago

I don't have a problem with it. A number of games do this already depending on your playstyle.

porkChop199d ago

If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.

Show all comments (19)
440°

Sony Wants to Know: 'Does Busting Make You Feel Good?'

A new ad for the PS VR2 sees Sony asking fans if "busting" makes them "feel good," leading to a lot of jokes online.

Read Full Story >>
escapistmagazine.com
Plague-Doctor27252d ago

Apparently this is a reference to Ghostbusters...??

blackblades251d ago

Didn't sound like it, sounds dirty

The_Hooligan251d ago

First it was the 19" of venom and now this 😂. Who's in charge of Sony's marketing team? lol

SICKINDIVIDUAL251d ago

Aww...snowflakes...too much for y'all to handle?

I remember a time when people weren't offended by this type of advertising.

Don't forget your helmet if going outside.

raWfodog251d ago

@sickindividual

I’m thinking how people these days would react to an ad showing an old lady asking “Where’s the beef?!”

blackblades251d ago (Edited 251d ago )

@raWfodog
Ads these days be so lewd. Like there's this one had on tv about internet speed saying "I need some of that big gig energy in my life" then sip on some tea with the Look while garage door slowly goes down. I'm not new to it at all cause theres been plenty over the years

raWfodog251d ago

@blackblades
We use to laugh at the ‘naughty’ ads back in the days but people today get so offended at the suggestion of sex in ads. It’s a different world.

Barlos250d ago

Nah, it sounds like a reference to Ghostbusters. That was the first thing that sprung to mind.

+ Show (3) more repliesLast reply 250d ago
Duke19251d ago

I ain’t ‘fraid of no ghost

zeuanimals251d ago

Let me tell you somethin'

FullmetalRoyale251d ago

You're right, no human being would use "bust" like that.

fr0sty251d ago (Edited 251d ago )

"Oh, Uh... There was a ghost! Uh-uh-uh... This is ectoplasm! Did you see the ghost? It ran through here and s-- it slimed me! That wasn't me it was a spooky ghost!"

+ Show (2) more repliesLast reply 250d ago
gold_drake252d ago

in general, yes. very good. lol

gold_drake251d ago

not gonna lie, that does feel good. ha.

-Foxtrot252d ago (Edited 252d ago )

Depends on my mood...

OtterX251d ago

It feels good whether you're in the mood or not.

The thing is, bustin' chooses you. You never know when it'll show up.

.... and just to be clear, we're talking about ghostbusting. 🙄

OtterX252d ago

Leaves me feelin' like a Marshmallow Man.

P_Bomb251d ago

That’s not ectoplasm! 😏

OtterX251d ago (Edited 251d ago )

😂😂😂
I ain't fraid of no ghost!

https://legendsrevealed.com...

Show all comments (45)