From Eurogamer: "Destiny 2 The Invitation is the first mission of the Season of Opulence, following an 'Imperial Summons' from our favourite sweeper bot Benedict 99-40.
From there, you have to complete a series of quest steps. At a first glance these are simple, but some - such as the Imperial Treasure Map within the Well of Flames, and what Challenges are in the Glorious Harvest bounty - can feel surprisingly opaque."
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.