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80°

Why the new Earthworm Jim shows Intellivision Amico can serve a niche

The announcement that a new Earthworm Jim game is on the way helps to clear things up for the future of the Intellivision Amico and what the company can do going forward.

Two of gaming’s oldest names are reemerging in the console space as the Atari VCS and Intellivision Amico will be available for purchase sooner rather than later. However, little is known about what their software lineups will look like and what the consoles will offer other than being a potential historical oddity. Even more puzzling is what sort of appeal they will have in the current marketplace that is already heavily saturated by the big three in Nintendo, Sony, and Microsoft. But the announcement that a new Earthworm Jim game is on the way helps to clear things up for the future of the Intellivision Amico.

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gamerevolution.com
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Einhander19712231d ago

Yes watching this system with interest.

50°

Absolutely Beautiful Sega Genesis Games

The three most beautiful sights in this world are: 1) your spouse on your wedding day 2) the birth of your first child 3) a walkthrough for Ecco the Dolphin in some long forgotten scrawl.

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80°

Nintendo Switch 2 Console review - Worthy Successor with Issues

"Nintendo Switch 2 is a safe and solid follow-up in many respects but it has its issues, including the Virtual Game Card system and an aging UI."

- Stuart Cullen, TechStomper

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Chilliersplash6h ago

Not sure what games you're playing to average 5 to 6 hours battery. Mariokart World and Zelda gets 2 and a half hours max.

gold_drake2h ago

not sure if its a successor or an upgrade.

and theres no way u get 5 hours.

100°

Even the Meta Quest can be an Xbox — Leaked images show an Xbox-branded Quest 3S

Windows Central writes: "CEO of Microsoft Gaming, Phil Spencer, had previously been vocally opposed to the idea of a native Xbox headset, stating in 2019 that 'nobody's asking for VR' on Xbox. However, Microsoft's marketing strategy for the Xbox Series X|S generation has shifted with the rise of Xbox Cloud Gaming and the 'This is an Xbox' marketing."

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mooreneco211d 6h ago (Edited 1d 6h ago )

Ah, a contributing factor to Meta dropping PSVR2 support for Beat sabre! Microsoft’s always stuck with the modus operandi of “if you want an original idea steal someone else’s” and try to destroy markets they cannot win in. They are doing to to console gaming and now trying VR!

OtterX1d 6h ago

It's like a rich kid who pays the smart kid to do his homework for him.

*Yea, such a shame about Beat Saber dropping Playstation support btw. :\

DivineHand12512h ago

Why would this deal with Xbox cause meta to end beat Saber support for the psvr2 when the game isn't even available on Xbox?

It is more likely that psvr2 is under performing and they feel it is time to end support. The psvr2 headset only sells whenever there is a sale to make it competitive with the meta headset.

OtterX1d 6h ago

The XBox way. Hardware, even game development companies.... let them do the hard work of building things, throw them some money, then slap an XBox logo on it!

Jin_Sakai1d 6h ago (Edited 1d 6h ago )

Good old fragmentation. Just what Xbox needed.

IRetrouk1d 6h ago

Looks nicer than the standard one

PapaBop1d 3h ago

This is probably nothing more than a branding attempt to show Xbox really is on all platforms. The Quest already has the Xbox Cloud app that supposedly works great. Would be cool if Microsoft actually entered the VR space in a larger capacity but if they was doing that, I imagine they'd have showcased it at their summer showcase.

Vits1d ago (Edited 1d ago )

Yeah, it's basically the same idea as the ROG Ally Xbox. Just a regular device that gives you access to the Xbox library and carries the brand, but nothing really special or groundbreaking beyond that. It’s not some custom Xbox hardware, just a repackage of existing tech with a logo and some software perks.

Now, when it comes to VR, Microsoft actually made a pretty serious attempt with something called Windows Mixed Reality. It wasn’t just a headset, they were aiming for an open ecosystem. They had APIs for developers, support baked into Windows, and even tools to convert regular desktop content into VR environments. On paper, it was a solid play. But it never caught on, third part support was half-baked and basically only Samsung headsets were worth anything. After about five years of trying to push it, they gave up and shelved the whole thing.

The bigger issue here is that VR just isn't ready for the mainstream. People love to hype it up, but at the end of the day, it’s a hard sell unless it’s cheap enough to feel like an impulse buy and even when you can do that, you need to support it with software. Making it a extremelly expensive segment for any company, just look at Meta, bleeding literal billions every years trying to get this stuff off the ground, and they are the market leaders.

OptimusDK6h ago

I don’t understand how people don’t understand that this is a huge consumer benefit. When I buy all these hardware component’s I can take my games with me. How many of us have not ended up buying the same game for handheld, vr and console not to mention pc. Stop the clear console war dogs and recognise this is good for consumers.