Though not as pitch-perfect as its predecessor, 'Steamworld Quest' is an enjoyable romp through the Steamworld universe that continues Image & Form’s trend of exploring an under-explored genre.
BY ROBIN GALE: How Image & Form balance the new with the comforting.
Joe from GamerKnights did a ful review of the new "SteamWorld Quest".
More:
"The SteamWorld games are some of my favourite indie titles of all time. SteamWorld Dig tapped into something primal and just got to the heart of addictive gameplay loops, whilst SteamWorld Heist – a side-on strategy game – mixed things up in such a stark way that it proved Image & Form weren’t simply one-hit-wonders. Their unique visual flair and knack for trimming the fat in any given genre has led to their newest outing, SteamWorld Quest – a take on the turn based RPG that is just as wonderful and charming as the rest of their portfolio."
I don't like the sudden increase in difficulty by introducing enemies that you have to destroy in 4 rounds or they do damage to your whole party while you don't have group heals or enough offense to take out a group of 3 or 4. Essentially it's a tool just to ensure you go into the next battle injured or you focus on taking them out first.
The first 'real' boss battle is that one with the thief and his 'puppy'. Hint on that one, ignore the 'puppy' at the start, take out the thief. Then enjoy that long arse battle to take out the 'puppy'. Definitely go back to the starter weapon for your mage on that one as well, health shields are a necessity.
Combine puns, robots, and card-based combat, and SteamWorld Quest is your game.