It's Bond! With Gears of War cover mechanics and the Call of Duty 4 engine! How can it possibly fail? As it turns out, by being dull, repetitive, unchallenging, ruinously linear, and one of the shortest full-priced games ever. Quantum of Solace: The Game starts off with solid fundamentals, only to undermine them in depressingly swift fashion. The controls are pleasingly refined and well-implemented, with an intuitive cover system that does a fine job of giving 007 the ability to switch between walls, boxes and cover points with the minimum of fuss. But it's nowhere near enough. All too quickly, the game settles into a tired FPS routine that plays itself.
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.