The big Amy Hennig interview

The big Amy Hennig interview

UltraNova|7 years ago|Amy Hennig

Eurogamer: It's been 30 years since Amy Hennig's first game, Electrocop, and eight since she said goodbye to her most famous creation, Naughty Dog's Uncharted series. Informed as much by vintage Hollywood adventure films as the likes of Gears of War, Uncharted is the acme for the gun-toting blockbuster with a human face. It's a style of production with which Hennig, a former film student, is indelibly associated, though I'll always reserve my love for her first turn as director, 1999's Legacy of Kain: Soul Reaver. But as she herself admits, it's a style of game that is becoming untenable, involving vast expense and many years of labour, in an industry that has never been more conscious of the unhealthy workplace practices that prop up some of its most beloved experiences. Hence, perhaps, the untimely demise of her last project, Visceral's Star Wars game "Ragtag", as publisher EA moved its business away from finite narratives and into the murky waters of the game-as-service.

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