There has been a conversation surrounding easy modes in video games, which has gotten way out of hand. “Sekiro Shadows Die Twice,” From Software’s latest game has come out and just like most From games, shortly after release the conversation about its difficulty has sparked furious debate amongst gamers alike. Yet, this time around conversation has turned towards “accessibility” in video games. Giving people with disabilities the capabilities to take aspects of a game’s software to find tune the game to where they too can play. Though that all sounds fine, does this inhibit game developers from making their vision of their game?