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510°

Bluepoint's Next Project a Re-Envisioning Beyond Shadow of the Colossus

Bluepoint’s sublime Shadow of the Colossus remake is one of the finest games you can play on the PlayStation 4, but with its next project, the Austin-based outfit is looking to push itself even further. Speaking as part of a GDC presentation, the studio shed a little more light on what it’s up to, describing its new project as a “re-envisioning”.

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ApocalypseShadow2260d ago (Edited 2260d ago )

Demon Souls Re-envisioning would be great. Or, I'll take a Genji 1. But would be redundant because of Ghost of Tsushima. Then there's Tenchu 1 with that excellent Noriyuki Asakura music that Sony music published back on PS1 in Japan and Activision in America.

Of course, weapons and armor could be something like in Killzone 2. That's weapons and armor. Or Gabe in Syphon Filter with weapons and flak vests.

Could be anything until they announce it. Surprise everybody Blueprint. We all know you'll do your best. Let's throw something crazy out there: Omega Boost. Lol!

himdeel2260d ago

I'd so take Demons Souls!

krauley2259d ago

As long as there is an easy mode....HAHAHAHAHAHA

godofboobees2260d ago

Genji was so underrated, then it went to shit

NovusTerminus2260d ago

Genji would be my top pick, that game was amazing.

Tapani2260d ago

From the development perspective, I don't think it can be anything fully Japanese with a lot of Japanese voice acting, because BluePoint wouldn't understand how to sync all the dialogue the right way in new scenes, and I'm quite sure they won't have new dialogue done for their re-envisioning. The less the game has dialogue and particularly cut scenes with dialogue that is hard to carry over, the better. Demon's Souls would fit this well, as the dialogue is easy to implement, just like with Shadow of the Colossus. I do wonder how they can work with and carry over the stat system and all the mathematics with that are involved in it without breaking it. ICO would make sense much more from this perspective.

UltraNova2260d ago

" I do wonder how they can work with and carry over the stat system and all the mathematics with that are involved in it without breaking it. ICO would make sense much more from this perspective."

Japan studio (they worked on BloodBorne) can give a hand at any time and if push comes to shove people from FromSoft could provide advice.

That said, DS is Miyazaki San's love child, I dont think he'll just leave his game to a western porting company like that with no input from him.

Tapani2260d ago

@Ultranova

Oh they can? How do you know this for a fact? Have you spoken to someone at Sony to confirm they can allocate resources Bluepoint at any time?

You are assuming they have people without projects who are ready to assist a third party studio with a full-scale AAA project. I don’t think business works like that. They are busy bees and invest in where the money comes in the easiest.

UltraNova2260d ago

No, no one informed me about this. But I do follow PlayStation devs interviews and what not, that's how I know for a fact that Sony promotes this cooperation within their studios and actively supports them when devs need help from external sources. For example, Japan studio send devs to from soft for an undisclosed amount of time to assist with BloodBorne specifically on engine optimization (maths as you mentioned). This is readily available info.you can google.

Now to the subject at hand, Demons souls. Why would Sony not help Bluepoint on remastering DS? Japan Studio devs can skype, email, phone with BB devs for as long as it takes to ensure the quality standards Sony games are know for. Miyazaki san has in fact said that he is not interested in actively working.on a DS remaster but he would offer his opinion if asked, that's more than you could hope for in this case.

So yeah, Sony has, is and will offer dev time to others if needed.

jukins2260d ago (Edited 2260d ago )

@Tapani so it's not the heavy overhaul of previous games that they cant do but it's the synching of Japanese voices?!?! How did you even conclude that?

Also it's a known fact Sonys internal teams work together sharing secrets and techniques as well as the ICE team being sent to 3rd party devs to help when needed. But even with that theyve already done a a metal gear solid collection remaster and gravity rush two japanese heavy franchises. Hell not only did they do metal gear solid a service they were able to sync, something you said they would have trouble with, voices of a basically made up language to character mouths. Just baffled at the statement of it wont Ben Japanese because they cant handle lip syncing?! Lol are you aware of the quality of work bluepoint has done?

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CorndogBurglar2259d ago (Edited 2259d ago )

Dude, Tenchu is a damn fine series that deserves a revival more than most franchises I can think of.

I remember how great it felt to jump off a roof, hold a button, and land on any surface, no matter how small. Like a fence post.

I could only imagine what could be done with that series nowadays.

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Xaevi2260d ago

Wished they would've re-envisioned SotC more. I think if they're gonna get chances to work on remaking older games they should have some creative freedom

Veneno2260d ago

They could be reimagining ICO.

Elda2260d ago

Never played the first,if this was true I'd would definitely buy.

Veneno2260d ago (Edited 2260d ago )

It was really spectacular when it came out. It was the first videogame that ever got emotion from me so it holds a very very special place in my heart. More over than SOTC. But unfortunately it has not aged well graphically or in its controls so it's the perfect candidate for a reimagining!

SuperSonic912259d ago

I sure hope so.
Just finished The Last Guardian yesterday and it so very ICO.
What a great game and what a great story!

CorndogBurglar2259d ago (Edited 2259d ago )

Personally, I think SotC was remade perfectly. In my opinion, remakes should be the same game with graphical, sound, and gameplay overhauls, but little more. (By gameplay overhauls I mean updated button inputs. Not a totally different genre of game. Like making a 3rd person action game a FPS, for example) Resident Evil 2 is about as much difference as I would want in remakes. It's essentially the same game with some minor story differences and an over the shoulder perspective.

But when they start doing things like with Final Fantasy 7 it pretty much becomes an entirely different game with the same characters. (At least what we know of it so far, this seems to be the case.)

If a game is so wildly popular that it demands a remake for modern times, but all kinds of changes are made, then you take a huge risk of it not being liked as much as the original because it loses the magic of what made the original so great in the first place. For example, I have no interest whatsoever in FF7 Remake because it's a totally different genre now. It's no longer a turn based battle system.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

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RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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