The release of every new challenging FromSoft game never fails to spark heated discussions regarding how people need to stop whining about the game's unforgiving difficulty and just "Git gud". Despite the debut of several challenging games in recent memory, with no difficulty options like Hollow Knight or Dead Cells, none of them have managed to ignite the same amount of tension as FromSoft's titles did among the media. While a similar case can be made for games that try to rip off the Souls formula like Lords Of The Fallen or The Surge, where most people just label them as mediocre Souls-clones and move on. The most probable reason for this widespread hysteria might just be FromSoft's massive popularity compared to other niche developers, but it definitely does not mean that they should be asked to lose their signature style.
TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.
True, but if it does get it through their thick skulls, then that works.
Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.
While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.
Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.
When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.
I personally would be happy with either turned based FF or the real-time combat version we see today.
Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF
Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.
The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.
Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.
The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.
Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…
Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.
Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.
My personal opinion:
Manufacturers and publishers have indeed inflated the industry.
From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.
Sometime in the future, this bubble will collapse.
They should know better, but they just can't help themselves and suck even the last penny out of our wallets.
They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.
About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.
Easy mode? More like, Game Reviewer and Snowflakes mode
These people asking for an easy mode wouldn’t survive playing Battletoads Double Dragon and Spiderman Maximun Carnage if they were released today.
For once/twice/Trice we get a from soft game in a gen that encapsulates the feel of classic gaming: No MTs, no handholding gameplay, challenging gameplay. Yet, the gamers of today are so used to dumbed down gaming that they complain to FromSoft to also dumb down their games just so they can play it too
If you can’t beat any of those games and don’t try hard enough to overcome them, then FromSoft games are not for you. Simple!
Now this guy gets it.
Creative Freedom. If you start taking creative freedom away from developer where do you think that will eventually lead? EA, Activitsion, Ubisoft often cater to the lowest common mass market denominator adn as a result relsease the same mediocre games over and over and over again.
Let FROMSOFT do their thing. If it's not for you then do yourself a favour and please move on to any of the othe rmillion casual games out there.
Don't know why it's so hard for people to get that some games just aren't for you. Look i love the worlds, characters, design, story and presentation many classic JRPGs have, but i can't stand turned based(nothing against it, just isn't fun for me) combat so i never play them unless they have something more active and arcadey. Does that mean i wish they would change the combat system to suit me? HELL NO! it's not for me, and if i really want that experience in a gameplay style i would enjoy more i can look elsewhere and find that if i look hard enough.
the core pillar to these games is the difficulty, the whole draw is the satisfaction of overcoming the challenge, if you don't like challenge then why are you trying to play a soulsborne game? that's like me bitching that Kirby's Epic Yarn doesn't have an extreme difficulty, game just isn't for someone looking for a challenge, or going to watch the Avengers only to complain that there isn't enough Romantic Comedy moments. I thought this was basic logic, common sense, but apparently it isn't.
People asked for easy mode on flappy bird.
I always like the idea of the Paradox Interactive grand strategy games but I suck at them, I don't get them, they are too complicated etc etc. But I don't expect them to change their game to make it easy for people like me either, I just stopped buying them.