Cultured Vultures: Ash has been playing the Mortal Kombat 11 closed beta over the past few days, but the custom variation system has caught his eye.
Despite having creative ideas, NetherRealm Studios can't properly execute them to incorporate a fun progression-based single-player mode.
A Mortal Kombat 11 Easter egg has finally been found years after it was originally teased by the senior designer who put it in.
The Humble Melee Mayhem Bundle just launched recently. It includes ten items including Mortal Kombat 11, Nickelodeon All-Star Brawl, Chivalry 2, and more.
Absolutely loving MK 11, spent 3 hours on it last night then went back to MKX to try that and it's great to see just how far NRS has come. The character models look so much better as do the animations.
Custom Variations has so much potential but for it to be realised, I think it needs channel the counter picking meta popular in other games. Allowing people to pick their favourite characters while giving them the tools to take on anyone would be huge in a genre that has traditionally been balanced around rock, paper, scissors.
Glad to see some form of customization return to the series, although MK Armageddon with its create a character feature will always be my favorite MK game.
Not liking MK11 tbh
The variations isn't as deep as MKX. MKX variations would change your combos entirely or change your specials entirely. MK11 doesn't do think. It's an additional 2-3 specials and that's it.
What's up with breakers and running? Where they removed?