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320°

Is Metal Gear Solid 1 worth playing in 2019?

As a little kid growing up in the ’90s, I gamed my way through puberty with consoles such as the PlayStation One and the Game Boy Color.

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googame2238d ago
lptmg2239d ago

honestly... I'd go with Twin Snakes instead. Never understood the absolute hatred towards it

The_Sage2238d ago

The cutscene differences are the largest complaint. I have both... The original is better, in my opinion.

naruga2238d ago (Edited 2238d ago )

original MGS can be played in decades to come and i m playing through it once in a year....plays like eating an expensive chocolate .... for me is up there with legendry classics like RE1 (original PS1 ) , Sonic 2 , Castlevania , FF 7 , Mario ,and if we place it among classic movies--- Terminator 2 and og Star Wars

@Iptmg WTF ??/ Twin Snakes its like a chinese garbage copy in comparison to the original ...(i wonder how Kojima gave premission to be made) ....

Vandamme212238d ago

I could never get into the 1st metal gear solid . I thought it was boring compared to Syphon Filter.

NecrumOddBoy2238d ago

I replayed it about 8 years ago and it's definitely an archaic game, controls-wise. If you can manage to play it with a little more patience to learn how we gamed on PS1, then YES, because it's a phenomenal title.

TheFirstClassic2238d ago

When I first tried to play it I thought it had aged really poorly, but man, once I gave it some time I was hooked. Top 5 favorite games for me, despite its age, you just have to get good at the awkward mechanics of putting enemies in chokehold without alerting them. It eventually becomes second nature tho.

SegaSaturn6692238d ago

It's a bit too easy and disrupts the nature of the gameplay with the additions. I'd recommend upscaling on a ps1 emulator.

I'm surprised it's never been remade in HD.

Nu2238d ago (Edited 2238d ago )

Retro games were best played in their original released generation. If you didn't experience a game i n it's release console generation, it's difficult to appreciate. I thought Zelda Ocarina was mind blowing at it's time. Same goes for Metroid prime. Sometimes it's difficult to go back into nostalgia..

TheFirstClassic2238d ago

The voice acting honestly was much weaker in twin snakes.

jelloaceomega2238d ago

Problem with Twin Snakes is that Revolver was supposed to be ambidextrous, and Revolver had a scene that is non-canon. Where he can't hold his gun with he left hand.

gamerben2238d ago

first person shooting in twin snakes plays a role. It's a more modern mechanic yes but the game was never designed with that in mind so it makes it way too easy

generic-user-name2237d ago

Not only did they turn the cutscenes into something from the cutting room floor of a matrix movie, they took the mechanics from mgs2 and plopped them straight into mgs1's level design. It was incredibly lazy.

The only improvement were the visuals.

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shaun mcwayne2238d ago

A good game is like a good book, or movie, timeless.

Gardenia2238d ago

Timeless indeed. I bought this game back in 1998 on the PS1, and I still play it from time to time. One of the best games ever made

Rangerman12082238d ago

Definitely. I might even say that this PS1 stealth game is far superior over Left Alive, a stealth game released in 2019.

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70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

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120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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Community251d ago
isarai251d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken251d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot251d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken251d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional251d ago (Edited 251d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken251d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989250d ago

just cause he made one game that you didn't completely like?

just_looken250d ago (Edited 250d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989250d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

250d ago
CrimsonWing69251d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40251d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR251d ago

No Hideo ! No MGS !!! Just try to work with him.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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DaReapa310d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn2310d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa310d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL310d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies12310d ago (Edited 310d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart310d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb310d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob310d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin310d ago

There out there. You just never hear about them.

anast310d ago (Edited 310d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan310d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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