110°

Quixel shows photorealistic real-time next-gen visuals by using Photogrammetry in Unreal Engine 4

At GDC 2019, Quixel introduced Rebirth; a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. As the company noted, and by using Rebirth represents a new way of crafting computer graphics with photorealistic results rivaling traditional offline renderers.

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dsogaming.com
Neonridr2278d ago

this is bonkers.. reminds me of something out of Blade Runner.

MWH2278d ago

Impressive, let us see this implemented in games then we will applaude.

Hungryalpaca2278d ago

Technically it’s possible on high end gaming PCs now if they were to take full advantage of the hardware.

But no game has done that on Pc since Crysis 1

1nsomniac2278d ago (Edited 2278d ago )

Real-time hahaha, that phrase means literally nothing any more!

PMind2277d ago

Until they actually list what hardware it took for this to be real time it's just like any other tech demo. I've been seeing extremely impressive demos for years now and no actual game comes even close. I am super happy that there are people pushing the limits but I can only imagine the time it took to create this 2 minute, scripted movie much less what it would take to make a game actually worth playing. Here's the the future.

120°

Check out this Incredible Batman 1989 Fan Project

Tim Burton’s vision of Gotham brought to life by passionate fans.

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werategames.com
Gridknac1504d ago

Wow! That is badass. WB needs to make this happen now.

WoodsRatesGames1504d ago

Right? Thanks for checking it out!

Minute Man 7211503d ago

Fans??? This is done by one person

WoodsRatesGames1503d ago

Someone else was commissioned to do the music and another person modelled the batmobile. Links to all involved are included in the article.

Gaming4Life19811503d ago

They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.

1503d ago Replies(2)
70°

Star Wars Dark Forces II: Jedi Knight Unreal Engine 4 Remake recreates Rimmer's Rest

YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.

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210°

Unreal Engine 4 RTX Tech Demo available for download

NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.

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Magog1523d ago

Am I crazy or is there an Unreal Engine 5 now? Why promote old tech?

1523d ago Replies(2)
waverider1523d ago

I really dont understand either? isnt the Unreal Engine 5 already available for studios? arent they already working with it?

masterfox1523d ago

UE5 Is for PS5 only, deal with it! :D

***runs away from this thread with pride!**

Tacoboto1523d ago

UE5 is not released yet and developers for years will still make UE4 games because that's where their tools and customizations are.

Mortal Kombat still uses UE3. Mass Effect Legendary Edition is also still UE3.

Magog1523d ago

That more of an embarrassing indictment of those devs than a reason to promote old software.

Tacoboto1523d ago

Embarrassing indictment? You know nothing of software development then.

Spenok1523d ago (Edited 1523d ago )

Because a ridiculous amount of the industry still uses 4, and because no, 5 is not out yet. They said it would launch later this year.

AuraAbjure1523d ago

Companies still use Unreal Engine 3.

+ Show (2) more repliesLast reply 1523d ago
Tghood851523d ago

Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.

Magog1523d ago

If you suddenly stopped casting reflections in a mirror I think you would notice.

Amplitude1523d ago (Edited 1523d ago )

Edit: i misread this.
N4G really needs a delete comment button lol

Einhander19711522d ago

Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.