Portal: Prelude is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive.
This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. The v1.1.0 is shipped with more than 80 bug fixes and additions, along with slightly easier/less frustrating first levels. Savegames are not compatible - your progress with chapters unlocking is saved, but not savegames.
This week, Nvidia released Portal Prelude, a path-traced RTX Remix overhaul of one of the greatest Portal mods ever made. However, on top of that, the game also saw the arrival of RTX IO, which combines a new texture compression format with GPU-accelerated decompression - and more - which more fully taps into the latent performance of all solid-state drives. Alex Battaglia explains all.
NVIDIA has prepared a Portal Prelude: RTX remaster with RTX Remix. It's also the first game with RTX IO, and Wccftech has exclusive details thanks to an interview with
You just reminded me to update... thanks!.. ooh, game ready driver for Remnant 2 too, I'm looking forward to that game.
RTX IO, Direct Storage, PC is finally starting to catch up to the Kraken decompression hardware found in PS5... but unfortunately it comes at the cost of GPU power having to do the lifting, so PC loses a little bit of the advantage its GPUs have in the process. This might not be as big of a deal now, but PS5 Pro is also on the horizon.
VentureBeat writes: Alex Marcolina is a game design student based in California. He impressed the gaming community when he recently released Portal Prelude for Texas Instruments’ Ti-83 and Ti-84 graphing calculators.