370°

Xbox ousts PlayStation to dominate game industry TV spend in February

Spending picked up in February with an estimated total of $41.6 million spent on TV commercials by gaming brands, with Xbox leading.

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venturebeat.com
THC CELL2286d ago

Media feels sorry for ms again.

Eonjay2286d ago

I'm always blown away by how much folks spend on Ads period. Considering how that Xbox One is in last place maybe they should be spending more on ads.

n1kki62286d ago

I feel sorry for people internalize a brand as a representation of themselves. These are just plastics boxes with parts that play games. The brand loyalty in any direction is asinine.

Ricegum2286d ago

A lot of people do that with Sports teams too. It is sad.

xX-oldboy-Xx2286d ago

Showing support for something isn't asinine, plastic box or not. Being excited about the games a plastic box offers isn't either, some are just BETTER than others.

Of course people are going to speak highly and try and convince others of the benefits of their choice.

bluefox7552286d ago

Being disappointed with a product you used to like is hard "internalizing a brand". This type of defensive reaction to criticism does however allude to aforemention internalization.

jwillj2k42286d ago

The gaming industry was built off of brand loyalty. Companies have always used viral marketing to promote themselves over their competitors. For one to think that way of thinking wouldn’t spew over to the consumers is ignorant. Either you’re young, loyal to the losing company or both.

Wolffenblitz2286d ago

Plus.. it's not just a plastic box..

n1kki62286d ago

Maybe I'm just a semi successful adult. But I just buy all the systems.

Vizigoth042286d ago

There is a purpose for brand loyalty when they are better at certain products than other products. For example, you would buy a pick-up truck from Subaru if they came out with one yesterday? You might go with a company that has more experience. Samsung makes amazing TVs yet the Blu-ray player sound systems are junk just like Sony's and Panasonic's. You wouldn't buy a wireless router from Cisco at Walmart because their consumer products are junk compared to their business products. Lastly you wouldn't buy a video game console with out enough special interest to purchase it such as quality and pluthera of exclusive games or else you would just get another Xbox Console and Game Pass. I don't choose Microsoft for their Xbox, I choose them for their Experience with Operating Systems and Office Suite Software. Not Office 360 reacuring revenue crap. And not for their half assed attempt in the video game industry.

TheSaint2286d ago

How is anything they said brand loyalty? There have been a slew of fake positivity surrounding Xbox lately.

I own both consoles and am NOT a fanboy of either, I am a fanboy of the truth though.

+ Show (5) more repliesLast reply 2286d ago
Rude-ro2286d ago

There are no emotions that comes from one of their own major branches.
They literally own media outlets or are “financially” connected with a lot of them.
But, they had their crackdown, media contract for anthem, not sure if they have the division 2, they are already doing hype articles for halo.. which is odd since gears of war is due first and it is very silent, and then their emotional controller adverts.. one of which was the super bowl ad.

rainslacker2286d ago

Hey...it's a win at least. Greenburg can avoid his anxiety pills for a week or two now

+ Show (1) more replyLast reply 2286d ago
CaptainCook2286d ago (Edited 2286d ago )

You're laughing at the new Microsoft adaptive controller?

Double_O_Revan2286d ago

That's merely the article picture. That's not what the story is about.

2286d ago Replies(1)
DaDrunkenJester2286d ago

Yeah they are pushing that new adaptive controller pretty hard right now, but honestly that is a good thing. The adaptive controller is a great thing to be pushing as it allows a whole new demographic to join into gaming.

TK-662286d ago

I hope it brings awareness to devs on how to implement features that help people who're incapable of performing certain things in games. A simple option for example is having a setting that changes button mashing segments to a button hold for those with poor motor skills.

mcstorm2286d ago

For me this has been the best thing to come out of this gen in terms of opening gaming up to alot of people who can't play games for one reason or another.

Hope other developers take up this idea as for me gaming is for everyone and should always be.

As for Microsoft spending the most tbh ide expect that with them trying to push the Xbox one in the position its in.

2286d ago
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90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 16h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj1d 11h ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H91d 1h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj12h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro8h ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing1d 3h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 15h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 11h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 5h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.