Massive boss David Polfeldt said that to cater to all tastes for The Division, you have to create a 'monster' game and it is a challenge for other games in the same genre.
Meanwhile, Massive doubled its size from The Division 1 to The Division 2, and they have their own culture separate from other Ubisoft studios.
With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.
So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
Japanese police have charged the man responsible for sending death threats to Nintendo.
All that because a canceled event. Dude needs to rethink his life. Videgames ain't that deep.
Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.
Perhaps that is the issue, developers shouldn't be forced to cater to everyone.
Yet many indie games still do well
Woah, I had no idea they were making an Avatar title.
Ubisoft always does great work.
So this game will be an empty mess like the first one. Got it.