Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.
This line from the video though
"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"
Like others have said that seems far too specific to just be an example...
If only there was a single problem with this game, it was a train wreck waiting to crash and burn.
Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».
Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.
I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.
Post-apocalyptic Hope Country just got a whole lot smoother. Time to take on the Highwaymen like never before !
Please up the frame rate on Far Cry 3 Classic Edition Ubisoft. No one cares about New Dawn.
The multiplayer action RPG shipped a whopping 2 million copies in its first week alone.
A nice piece of proof-as if anymore was needed-that a game isn't automatically a success if it sells "millions of copies."
I don't know if it's still possible, but if it still works, PLAY IT. It's a fantastic RPG on it's own, incredible graphics and story, well worth the Bioware name, i don't know how bad it was on release, but when i played years later it was a great single player RPG well worth playing.
That’s good, but also worth pointing out that after maybe 3 months on sale, this game was selling for about a tenner. Reminds me a bit of Days Gone, good sales overall but only after huge discounts so unlikely to make large profit
Great news!
I hope it performs well everywhere.
Its funny how other sites are trying justify Anthems poor sale. Most point to digital sales not added...Fair enough. Digital accounts for between 25% to 30% of all sales, so by using the top end of that ratio plus a generous 10% you will still only get to a figure of 56 thousand copies sold.
This must be very concerning for Bioware a once revered name in gaming sinking to an EA level developer. EA will of course blame Bioware but they can blame no one but them selves. Bioware will be shut down but that in my view is a good thing.
Whats also concerning is Metro Exodus' huge drop in sales.
Ariana Grande tops our UK music charts....It means nothing.
N4G. Where positively goes to die.
Ive personally been uninterested in this game from the get go but since this audience only wants third person, story driven, walking/ talking simulators I hope this game does phenomenal. Good for the silent majority enjoying the game. Just like Destiny 1 and 2.