170°

QSF5.com - Mirror's Edge Demo Impressions

QSF5.com writes:

"Electronic Arts & DICE's Mirror's Edge isn't an easy game to grasp when watching trailers or gameplay footage. I know it is a first person parkour game, however how does it control? How easy it for the player to control Faith and pull off all those acrobatic moves? You certainly can't get all that info from a piece of game footage. Thank goodness for demos. If there was any game which needed a demo this holiday season, Mirror's Edge takes the cake. Now the question is: Did the demo help or hinder Mirror's Edge?"

Yoma5806d ago (Edited 5806d ago )

It lived up to my feelings.. Wonderful game.. It's the uniqueness that makes me like it even more, and the parkour ofc!

Jamie Foxx5806d ago (Edited 5806d ago )

game was way off my radar but after that demo...definately getting it, wicked game

thereapersson5806d ago

Not all EA games are bad - there are studios inside EA that produce quality games. Battlefield: Bad Company, Burnout: Paradise, Dead Space, and now it looks like Mirror's Edge.

For all the crap EA puts out, they sure have some great games to balance it all out.

FreeMonk5806d ago

Well I wasn't disappointed. This was one of my top anticipated games of the year, beating Gears 2 and Fallout 3, just because of the originality and the look of the game.

Even though the demo was short (which I thought it would be), I thought is was beautiful to look at, with bright bold colours, something we rarely see in our 'Next Gen' games now (normally lots of browns, greys and blacks).

The controls were very tight and responsive, although I'm sure it will take a while to master certain moves to get the most perfect run thoughs on the maps.

Nice voice-acting as well, nothing over the top like most games can get it, and the sound is superb. Everything you jump on, roll on, smack against sounds great. Even the visual and sounds of when you miss the jump and fall of the building is chillingly good.

Can't wait for 13-14th November, this is definatly one I'll be buying!

cpt5806d ago

Just finished the demo. Loved the fluidity and overall feel of the game. Well done EA!

Flipgeneral5806d ago

was awesome!!
went from a borderline purchase to a preorder!!

Dark General5806d ago

I was already going to buy the game and the demo just backed it up. I didn't know the game would feel so relaxing. I think it might have been the clean look coupled with the music. Either way great impression from the demo. Wish i could have done the time trail though.

TheColbertinator5806d ago

I wanted to disarm the SWAT guys.Take their rifles and use them against them.

Dark General5806d ago

I don't plan on shooting people when i do get the game. But disarming them and then running like hell seems to be a good plan. When i got to that swat guy i just hit bullet time and ran across the wall. Then i hoofed it and jumped to those stairs.

thereapersson5806d ago

Now when the inevitable comparisons come, everyone can rest assured that they are getting a competent version.

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

Read Full Story >>
gamefreaks365.com
ShwaaMan604d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya604d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled604d ago (Edited 604d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney604d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled604d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist603d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin604d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled604d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE604d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi604d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE604d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina621d ago (Edited 621d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183621d ago (Edited 621d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher621d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku620d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama620d ago (Edited 620d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot621d ago (Edited 621d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola620d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem621d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad620d ago (Edited 620d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost620d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad620d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz620d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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