NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games

NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games

john2|7 years ago|Game developer

DSOGaming writes: "At GDC 2019, NVIDIA will be hosting a session in which Adam Marrs, Senior Graphics Engineer at NVIDIA Corporation, will talk about how the green team aims to enhance/improve the most well know anti-aliasing solution to date, TAA, with real-time ray tracing."

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