Rockstar aimed to "revolutionise" the genre, but did they?
For World Book Day, here are 10 video games that feel like reading a good book—emotional, thoughtful, and unforgettable stories.
I would have included the Uncharted games as well. Good list though.
Haha it is not lost on me that two of the games in the top four were already novels before they were games
Take-Two announced its financial results for the third quarter of fiscal year 2025 and an update on sales of GTA5 and Red Dead Redemption 2.
Sadly I own it for PS3/4/5 even though I’ve never played it. I did get them for super cheap though and still unopened.
Red Dead Redemption 2 continues to impress with its success, this time seeing its all-time concurrent player count broken on Steam.
Such a great game, loved the story and characters. It just sucks there was some annoying real slow mechanics and such that made it an inch from perfect for me.
I love Red Dead 2, but I'm not sure it was a revolution as much as it was just an evolution of the genre. Rockstar relied too much on old gaming tropes; for example, the auto-fail mission states if you for exampe lost the bounty, or "abandon the mission", or you went to point 'X' when you're supposed to be at point 'Y' - whatever. The story and mission should have just continued regardless, and those "fail-states" should have just become a part of your story canon and impacted on how Dutch and other gang members react to you.
I understand that they are trying to tell a linear story, in an open world; but maybe it's time to allow the player decide how they want that story to progress. At one point I just wanted to shoot Dutch and get the whole thing over with. He was't leading me anymore and I wanter Aurthur to part with the Gang much earlier - as soon as he realised he was sick. At that point, I would have run off into the sunset with Mary Linton - again the game plays up the romance but give you no agency to affect it. The game didn't allow for any of that kind of player agency. A revolution would have been allowing the player some more of that freedom to dictate the direction of the story, and take it of the linear-story rails.
No, it didn't. it's just another great rockstar open world game.
No. There was nothing revolutionary about it. God of War had no loading screens or camera cuts and the best combat and graphics this gen.
Not likely.