370°

Pushing a console to its limits - The new standard being set by High Voltage Software

Iran White writes:

"Often times we hear of games where developers claim to have pushed a console to its limits through their work. But if all developers did what High Voltage Software is doing on the Wii console currently with The Conduit, gaming on all consoles would be far more advanced. In part 3 of this interview with Eric Nofsinger of HVS, we learn that relatively speaking, what we've seen of the game so far is very little; and learn that what it truly means to push a console is to walk the edge of a sword, even as you slice down barriers with it."

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wiirincontrol.com
jkhan6074d ago

Well I don't expect great AI, but still at the start of the fight in the alley, the guy just stood there while you shoot at him. But the graphics were amazing for a Wii game though.

TruthbeTold6074d ago

during their demos, they've had the AI turned down pretty low so that people can see the whole demo in their allotted time. The AI is supposedly pretty good.

dro6074d ago

WOW... :O

i never tought i will see the day were the wii can bring out this type of graphics!!!...
Now just imagine if this game was exlusive to the ps3 and it pushed the ps3 to its limit... ;-D

shazam6074d ago

idk if it was just the video but the frame rate seemed choppy.

6074d ago Replies(4)
okmrman6074d ago

graphics sucked. dont be brainwashed.

Fishy Fingers6074d ago

Huh? It's easily the best looking Wii game.

Mr_Bun6074d ago

That is like saying "the prettiest Ugly girl"

The graphics are pretty good though.

ChickeyCantor6074d ago (Edited 6074d ago )

how is it brainwashing if it just ...indeed looks good?

AAAH the disagree must imply that i am brainwashed...

@below,
Dude WTF? at least had lightning? wtf are you sniffing?
Also you, like kev bring up artstyle into this.

And you must be refering to bloom-effect.
This engine is doing much more ;).

Tarasque6074d ago

Well i am not impressed even by wii standards, still think zelda and metroid look better. At least those games had some lighting in them.

Utalkin2me6074d ago

Not impressed by the slightest for a wii game sorry.....

TresTrendu6074d ago

FPS on the wii with last gen graphics i will pass.....

LazyDevs6074d ago (Edited 6074d ago )

Well this is what happens when the Ps3 is the lead platform and we get crappy ports to the wii, i wont buy this trash sorry. Got's to love sarcasm....Still looks like crap for a wii game though.

Mahr6073d ago

Um, in what objective sense is the PS3 the lead platform?

TruthbeTold6073d ago

Is he trying to say that The Conduit is a port to Wii from PS3?

+ Show (6) more repliesLast reply 6073d ago
kevnb6074d ago

this game looks like a high end og xbox title.

Captain_Sony6074d ago (Edited 6074d ago )

Open Zone is that> way Mr troll. It looks way better than MP3.

ChickeyCantor6074d ago (Edited 6074d ago )

Kev,
you are mister 100000 who says that.
But you guys don't understand you are putting up ART-style VS Engine.
Like i said many times. RetroStudio Art + HVS Quantum3 Engine would be fabulous...no wait it would be epic on the Wii.

if Sega is indeed the publisher, i hope they can use it for Sonic on the Wii in the future.

jaffa_cake6074d ago

hey 480 not to bad teh wii is a gd console.
i heard cliffy B say GEOW 2 was pushing the 360 to the max.
wow a crappy unreal engine doing that to the 360 shame really.
RROD all around this crimbo then.

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80°

Games Every Nvidia Shield Owner Should Try

Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."

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gamingonbatteries.com
PeaSFor4278d ago

the 3 peoples who got the Shield will enjoy... i guess.

N4GCB4277d ago

*laughs historically because you've got 3 dislikes.

MilkMan4277d ago

This is out already? LOL didn't even know.

40°

Conduit follow-up teased, ‘expect details before year’s end’

The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.

browngamer414662d ago

As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...

100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto5142d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows5141d ago (Edited 5141d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk5141d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor5141d ago (Edited 5141d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok5141d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib5141d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt5141d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib5140d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt5140d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks15141d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok5141d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt5141d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok5141d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME5141d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt5141d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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