With Destiny publishing rights reverting to Bungie, the developer has a change to prove that the negative stigma surrounding AAA publishers is correct and that it forces microtransactions in games.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.
Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.
"No matter what Bungie ultimately does, this will be a telling moment in gaming. If the developer turned publisher winds up removing or changing the microtransactions for the better, the negative stigma surrounding huge publishers will have been proven right. If it winds up not changing things and doubling down on these manipulative practices, then we will know that developers are just as prone to falling into the allure of increased profits."
I don't want to be "that guy," however I see this nothing more than some sort of marketing tactic to hype the 3rd game due to the shortcomings of 1 and 2. I did play the first game; quit after the release of Dark Below (since I saw all this coming); and skipped over 2 entirely even though PlayStation Plus had a base version of 2 for free. From a customer stance, this is a good move on Bungie since now they control the fate of the 3rd game; from a business standpoint, something else is going on behind the scenes we don't know about, and I don't want to be a part of it.
This needed to be proven?
That said, it can also be done by the devs as well, but for published games like this, the publisher will agree to whatever the dev may want, and usually will implement their own things as well.
I really don't think Activision makes a difference in Destiny's case. Destiny's issues aren't things you can necessarily put on Publishers. It's a developer level issue I think. In alot of cases the Publishers do create issues like the EA and Star Wars titles. But I just can't figure how this ones on Activision
The Eververse was added because for at least 6 months of Destinys 1st year there is no money coming in outside of the product selling to late buyers. Activision wanted bungie to produce 4 dlcs a year plus the yearly expansion and this was too much work so they cut it down to 2 and added the Eververse to sustain the rest of the profits. Activision only cares about potential returns so Bungie had to produce something to keep the flow going.
Destiny 3 will be the same DLC, micro transaction garbage its always been. NOTHING will change...They will not make story driven games or even a "Spiritual Successor" to Halo.
Don't get your hopes up folks