200°

Destiny publishing rights change to prove if publishers are to blame for bad business practices

With Destiny publishing rights reverting to Bungie, the developer has a change to prove that the negative stigma surrounding AAA publishers is correct and that it forces microtransactions in games.

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gamerevolution.com
Tetsujin2349d ago

"No matter what Bungie ultimately does, this will be a telling moment in gaming. If the developer turned publisher winds up removing or changing the microtransactions for the better, the negative stigma surrounding huge publishers will have been proven right. If it winds up not changing things and doubling down on these manipulative practices, then we will know that developers are just as prone to falling into the allure of increased profits."

I don't want to be "that guy," however I see this nothing more than some sort of marketing tactic to hype the 3rd game due to the shortcomings of 1 and 2. I did play the first game; quit after the release of Dark Below (since I saw all this coming); and skipped over 2 entirely even though PlayStation Plus had a base version of 2 for free. From a customer stance, this is a good move on Bungie since now they control the fate of the 3rd game; from a business standpoint, something else is going on behind the scenes we don't know about, and I don't want to be a part of it.

Fist4achin2349d ago

Who knows what's to come for Bungie, but I think being away from Activision is a good thing.

TheSaint2349d ago

I'll give them a chance to redeem themselves. Not holding my breath tho.

CorndogBurglar2349d ago (Edited 2349d ago )

I don't think there is anything behind the scenes. The deal with Activision was always a temporary one with an end date. Activision didn't buy Bungie or Destiny. So once the deal ended they took their toy and left so they could publish on their own.

Bungie has never really published their own games before, they've always been a part of a bigger company. In the past it was Microsoft. I don't know about their previous Marathon games before Microsoft.

The point is that they have always really been tied down and forced to do what other companies wanted them to. Now they don't have to. So now it really is a telling time for gaming. If Bungie keeps Destiny exactly the same, with the same selling tactics then we'll have no one to blame but Bungie. But if they release Destiny 3 with more content and make the expansions cost less and get rid of MT's then we'll know that publishers really are the ones with all the control around those things.

chrono12052349d ago

Think they made the base game on PC free too. Just saying, don't know if it was Activisions call or Bungies call.
But let's see what Bungie does with their new freedom.

rainslacker2349d ago

This needed to be proven?

That said, it can also be done by the devs as well, but for published games like this, the publisher will agree to whatever the dev may want, and usually will implement their own things as well.

Teflon022349d ago

I really don't think Activision makes a difference in Destiny's case. Destiny's issues aren't things you can necessarily put on Publishers. It's a developer level issue I think. In alot of cases the Publishers do create issues like the EA and Star Wars titles. But I just can't figure how this ones on Activision

Shiken2349d ago

Do you have any odea how much content was cut from the original game on Activision's request? Entire story arcs and cutscenes were taken out, and re released in Taken King. In an interview, it was stated that Taken King was supposed to be the end of the first game...BEFORE DLC but it was changed at the last minute. There are still concepts that were removed that we have not seen in the final product to this day.

I am not saying that Bungie will be a saviour to their IP for certain, but Activision was a huge part of the problem for sure.

Gameseeker_Frampt2349d ago

That isn't what happened at all. Kotaku had a very good article about what happened with Destiny 1 and all of the bad choices were solely Bungie's fault. It was Bungie that butchered the story and removed story arcs and cut-scenes, not Activison. Let us also not forget that after Bungie butchered Destiny 2 that it was Activision's studio Vicarious Visions that stepped in and fixed most of the mistakes made by Bungie.

https://kotaku.com/the-mess...

CorndogBurglar2349d ago

Its actually quite easy to believe that Activision wanted Bungie to release the base games with little content in an effort to sell as many DLC expansions as possible, as well as adding MT's. That is most definitely something the publishers would have some control over. Maybe not entirely, but it's very possible it's part of the deal. That doesn't mean that Bungie didn't agree to it though. All I'm saying is that publishers can definitely push for those things when signing the deal or decide not to publish the game if they don't come to some agreement with the developers.

I think it falls on both publishers and developers. The publishers for wanting these things to be like this, and the devs for essentially selling their souls and agreeing to it.

All I'm saying is we have no way of knowing exactly what Activision wanted,nwhat Bungie wanted, and what negotiations took place to get the end result we got. For all we know Activision could have originally wanted something akin to Battlefront 2 and Bungie was able to talk them down to what we have. (Activision has never been that bad before, so I doubt it. I'm just saying making an example.)

Rachel_Alucard2349d ago

The Eververse was added because for at least 6 months of Destinys 1st year there is no money coming in outside of the product selling to late buyers. Activision wanted bungie to produce 4 dlcs a year plus the yearly expansion and this was too much work so they cut it down to 2 and added the Eververse to sustain the rest of the profits. Activision only cares about potential returns so Bungie had to produce something to keep the flow going.

Tankbusta402349d ago

Destiny 3 will be the same DLC, micro transaction garbage its always been. NOTHING will change...They will not make story driven games or even a "Spiritual Successor" to Halo.

Don't get your hopes up folks

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40°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai1d 12h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 16h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 14h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack1d 12h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 15h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 15h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 11h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 8h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 15h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 14h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack1d 12h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 14h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.