Footage of the first level of Mirror's Edge from today's Eurogamer Expo.
cool. i hope the ps3 version is on par with the 360 one. cell baby ^_^
They will about the same because the PS3 version is the lead platform unlike Fallout 3.Also the PS3 version will have exclusive PS3 DLC.
IT WONT the 360 version using 4x AA while the ps3 version aint using any sorry to be the bearer of bad news
Everything you`ve seen of ME is on PS3. :}
Oh look the resident 360 cheerleaders are hear making uneducated comments! Who'da thunk it. Ps3= Lead console. 'nuff said. I bet you two are ugly as hell in those short skirts.
that this game was inspired by portal ?? great video tho. im gettin it
in that you can see them. In so many FPS's you feel like just a floating head with a gun. But would it not have been a better choice to use a third person perspective. This would allow the parkor moves to be shown off to full effect. I wonder what the reason was behind making it first person?
Simply put, immersion. No other genre allows you to connect with whats happening on screen better than the first person perspective. It's "you" there, rather than a "character".
I would beg to differ. I feel more connected to a Link or what-have-you when I can see them/ their face during gameplay and cutscenes.
When you can see them it aint you. The first person view make it feel like its you that is running. I think it fits the game perfect and helps make it new and refreshing. If it was third person it would be like, cool.. but ive seen this before.
I hope this game isnt too linear cause since there is no multiplayer the singleplayer really needs some replayabilty But i like the way they made everywhere your meant to go is red, pretty cool
The red path is actually designed to help you enter the game and accommodate the novice player. Once you get the hang of it there is actually countless routes open to you, not all of which follow "the red". That should help towards the longevity. Hopefully they include online score boards for things like the time trial mode. But your right in the use of colour is very striking, the contrast between the vibrate red and clinical surrounds is well crafted.
Apparently theres 8 chapters, I'm guessing thats chapter 1 part 1. how many parts to a chapter though I do not know...
Wow. EA's motion sickness simulator looks outstanding!
A FPR ... First Person Runner game :)
Hehe good one :) It does seem like a platformer in FPS though, so it will be fun to see how it turns out. Hopefully good.
A bit unsure about the combat, which seemed a bit clunky (a weird thing to say about a FPS), but that could just be the player in this case. Also, i`m a bit unsure how the game will be if you don`t go where you`re supposed to. I know there are alternative routes, but i hope you do get to explore a bit and are given some degree of freedom and interaction with the environment. Other than that, looks great and i want a demo ;)
The field of view is too narrow. Took me a while to figure out what was bugging me, but that's definitely it. A game with mechanics like these needs peripheral vision. At one point she's hanging onto a pipe and can't see the pipe beside her. You would never parkour with tunnel vision.
field of view is too narrow...they need to pull that back a bit...i'd miss everything if stuff got hectic.
This game looks really nice I can't wait to play it. I saw that the video was taken from the Eurogamer Expo. I could have gone to that but I did not think it was going to be worth it, I see that i should have gone I would love to have played this game before release.
Dramamine purchase and game rental it is!
I used to create levels in Unreal Tournament just to do stuff like this. (Now give me a golf club and a nice par 3 rooftop course and I'm in heaven.)
nice to see the game from a beginners point of view.
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