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340°

The Most Anticipated Open-World Titles for 2019

Player 2 takes a look at the open-world games that are likely to steal everyone's time in 2019.

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player2.net.au
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Community1996d ago
Smokehouse1996d ago

Biomutant is one of my most anticipated in general. I have mild hype for days gone and crackdown.

ClayRules20121996d ago

I keep forgetting about Biomutant, but it looks like so much fun & interesting. Days Gone I’m very excited for. I’m curious to see the story, and hope that’ll deliver and be really well done. I hope all these months of polishing really helps on the animations side. But I’ve really enjoyed the demos that have been shown. One thing is for sure, Days Gone is a looker. Unreal Engine 4 has helped Bend deliver an amazing looking game. And I hope crackdown turns out really well for the fans.

No Way1996d ago

I really want to see more of Biomutant - it looks like it could be a sleeper hit.

annoyedgamer1996d ago

Im happy they put it in the list. It needs more exposure.

Smokehouse1996d ago (Edited 1996d ago )

I think they are waiting for closer to release. It got pushed back like a year, I doubt we’d even know about it if they predicted that set back.

stupidusername1996d ago

Not really excited for any of these except maaaaybe Biomutant. All the others seem extremely generic. Grindy space online shooter, online post apocalyptic shooter and a zombie shooter... ugh

1996d ago Replies(1)
Nodoze1996d ago

I am REALLY anticipating Biomutant. I hope it is not a let down. So far it looks great.

RisingGear1996d ago

Biomutant has a lot of potential

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60°
6.0

Biomutant Review - Thumb Culture

Biomutant has finally arrived on Switch! Dive into a world of cute mutants and monster-bashing combat. Find out what we thought about it!

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Crazyglues18d ago

This game could have been huge, but sadly it fails big time at just being a lot o fun to play... Which is what it should be because that's how it looks when you first hear about the game.

-But at every turn they fail at fun to play.. What do I mean? Glad you asked -(remember Mario from Nintendo, any Mario, the first time you played it, there was one thing really clear right off the back) -It's super fun to play... Period, no matter what your doing it's fun.

Bungie once said the secret to good game design is take something that is really fun about the game, and extending it to all over the game.

Biomutant could have hit that bar with very little effort. The game has so much going for it. In my opinion the only thing they needed to nail was how it plays / and that's where it fails the most. This is a game that could have sold 23 million copies and instead did 1 million...

anast18d ago

I was really hyped for this game.

Glemt18d ago

I'm still wondering "what do you mean". I've not played the game and am genuinely interested in what your argument is. But your argument boils down to:
Biomutant devs failed at every turn, because Nintendo made their games fun? Because Biomutant fails at "how it plays". Are we talking control scheme? Combat? Exploration? What exactly?

Again, genuinely interested to hear more of your thoughts on this because it seems you know exactly why this game didn't work.

Crazyglues15d ago

@ Glemt

Ok, I'll explain... I guess if you have not played the game then you are lost on what I was saying. So ok I get that. -but I think for anyone that played the game you know what I mean because it stands out like a soar thumb, what's bad in the game.

I'll try to keep this short / I'll try / the game has bad combat, bad exploration, bad overall game mechanics, in the way it feels... Now mind you, that's just one persons opinion but it's also just a gaming thing. (meaning as a gamer you know what you like and what you don't) So for example:

Iin Grand tursimo 7 gas, or making the car go forward on the track is the R2 button on the PS5 controller / as a game designer you can change this to something else, but it is a bad idea because it's a universal idea.. Something people have just come to expect and something they know without reading instructions.
People start to play a racing game or just start driving and they expect R2 to be gas or to go forward...

So expectation is important in game design. (I remember the Watchdogs developer was doing an interview and he said all the playtest they did / people hated the driving, it didn't feel right. And it was bringing their view of the game way down. Because they were expecting it to drive like Grand theft Auto. And he said, "But our game is not about driving, that's a small part of the game." --> But that is Gamers Expectation.. or you can call it we are Spoiled because of Whatever game did driving really well / that becomes your standard or expectation.

Biomutant does not play like what you expect. It's very dry, very un-rewarding, and overall boring. Not fun.

Some will push pass this but most gamers won't. They won't forgive the game for that and will stop playing very quickly. Why?
It's like just how gamers are, some get really into your game mechanics and push past what's hard and find the sweet spot, but most gamers just want fun, so if it's not fun right off the back they stop playing or move on.

It's why a ton of gamers look at game reviews, they want to know if the game is any good, worth my time. Will it be fun to play in the end. People want their game time to be interesting and fun.

I can get into how you would do this step by step in making the game, but I don't think you want to hear all of that.
So let's just say this, Steve Jobs, never made or invented anything at apple, he was the person who decided what needed to be made or designed. (they put five of apples best iPods or Mp3 players as they were called back then on a table and Steve played with each one, and then he picked the one Apple would go with) that became the iPod we know today with the scroll wheel / he knew the feel of that would be a game changer it made it work in a way that was really interesting and fun to scroll thru your music. Keep in mind No one else of the people at the top of the company knew which one would be good or why.

Game design seems to be the same way, they need a Steve Jobs leading the team, or just someone who's really into gaming / someone that really get's Gamers, a gamer like me. To explain why this is fun and why this is not. (I think I really need to start a company to help game companies) I would have showed them how to make that game sell 23 million copies instead of 1 million...

Right now I'm sure Biomutant could have made the character walk 22 different ways, but only one of those ways is going to be really good, and fun to play, who is deciding which one is the one to go with? You need that person to make decisions on all aspects of the game.

510°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

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excaliburps24d ago
shinoff218324d ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan23d ago

What online trash games did PS Studios release last 10 years?

Notellin23d ago

The past has nothing to do with the future. This is such a terrible argument. Everyone knows about their current live service push.