No matter how much one dives into the lore of The Legend Of Zelda Majora’s Mask, establishing absolutes about what really happened in the world of the 18-year-old Nintendo 64 adventure can be tricky.
Zelda: Majora's Mask art director Takaya Imamura shares a few words about designing the mask in an interview.
NE: "Today, we discuss 5 of the saddest Nintendo endings of all time."
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
Ironically the images are done by Spire, was an artist I followed on deviantart before he started his own blog. Interesting article nonetheless.