Ed M writes: Bungie has continued to go back and forth on its plans for Destiny 2, and despite arriving at a pretty sound spot with Black Armory, some fans upset.
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
Another one of these
so pretty much what he is saying is. just cause you cant play the dlc the week that it launches. you shouldn't bitch about it....and continue doing the same crap you did before black armory launched..
Content and the ability to access said content from the start, it's not rocket science what fans want. They could have easily made Black Armory so that it was fast to get to 600 light level then make the new Forge mode balanced around 600 and just make the waves of enemies more difficult without increasing their light level on harder waves. But no, they had to turn it into a drip feed encounter gating progress. Considering the new mode is the main bulk of the new content, being buying the update and not even being able to realistically even do it is laughable.
People compare it to other MMOs but this is the equivalent of a patch update. Most MMOs that I play or played allow progression for endgame orientated players immediately or at the very least offer catch up mechanics which are not gated and doable in a few days. This is just another in a long list of epic Bungie screw ups.