Co-Developed by Digixart and Aardman Animations, and Published by Bandai Namco Entertainment, 11-11: Memories Retold is a story about humanity, loss, tragedy and perspective, crafted to commemorate the 100 years passed since the Great War. So, is Memories Retold more of the same, or perhaps something a little more unique?
Connor Weightman at GameCloud writes: "And that’s the thing about 11-11 Memories Retold – should I expect to be surprised? Should I rightfully hope to learn something? Should I expect the medium to be used in a new way to make me think about things differently? Is this video game just not for me? Who then, is it for? I’m upset that 11-11 can be both so serious and so inane, so against-the-grain yet so grimly uninventive. I’m bothered by the feeling of myself being bored by this game when its earnestness and thematic content tells me that my entertainment here shouldn’t necessarily be the point. Where is my empathy? Why can’t I think of the poor soldiers, civilians, etc., the people who lived through this? I like that it tries to work against the video game paradigm of glorifying violence; I hate how it gave me the longest five hours of my life in the process. Press “F” for feelings and so on."
11-11: Memories Retold is a story-driven narrative adventure set during World War I with a unique painted style out now.
Bram Ttwheam, art director on recently released 11-11 Memories Retold (11-11), said there “is definitely an appetite within the company to explore this and push it further”.