Former Obsidian founder and owner Chris Avellone recommends Microsoft's Phil Spencer to fire the current upper management while keeping the rest of the developers, which he believes to be good ones.
He also said he would be open to working with Obsidian again if those leadership changes happened under Microsoft's oversight.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
2026 will mark the 25th anniversary of Xbox, and Phil Spencer has teased it as a "really special year" for the games division.
They going to be a he best and biggest publisher on Xbox, Playstation and PC next year. They not really said anything about Switch 2 though spite claiming to be big supporters.
It will be, his net work will hit 50 million and he plans to buy a new mansion in Cape Cod. Thanks everyone! #failup
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Not sure this would ve a great idea
Not great idea Microsoft, that would contradict your msg if you follow through with this.
Disagree, please explain how this would not be the case.
I wonder if they'll listen....
I agree, fire the leadership that's a great way to boost moral and punish people for selling out.
Nah, not a good idea at all. Why ruin a studio that is making good games? Granted, as he says - he recommends keeping the actual game makers and getting rid of the management.