Back in 2011, Japanese development team FromSoftware released their action-adventure RPG Dark Souls into the world, and gaming analogies have never been the same.
"this game is the Dark Souls of shooters" "this game is the Dark Souls of racing games" "this game is the Dark Souls of dating sims" Etc, etc. Everything gets compared to Dark Souls even when there's no similarities whatsoever. It was fine at first, but it's kind of annoying at this point.
When they use the term “Dark Soul of” they mean the game is as hard as Dark Soul. They don’t literally compare the game to Dark Soul.
@King_Noctis because hard games didn't exist before Dark/Demon's Souls.
@Born2Gamer Yes they do exist. They are tons of hard games before DS. But you know why they use DS as the template? Because it is the most recent one and the one that propelled the “hard” genre into mainstream.
"They don’t literally compare the game to Dark Soul." Saying a game is as hard as Dark Souls is a comparison though. That's literally a comparison based on perceived difficulty. So my point still stands. We don't need to bring up Dark Souls every single time we want to say a game is difficult, that comparison is ridiculous and overplayed.
And they usually suck.
It created a new parameter for modern games that I personally love...so no it doesn't
It didn't really.. it continued on a previous series.. look up King's Field.
The Kings Field games were from a first-person perspective and to be honest I loved KF1 (PS1) and KF4 (PS2). However, while you can compare some features of the Kings Field series to the Dark Souls Series there were radical differences with the most glaring one being the Dark Souls series was from a third person perspective. In the Kings Field series, you could only save at specific places and if you die you only start again from your last save. In Dark Souls the feature of saving at a bonfire was to select a place you would go back to if you die (a sort-of place marker), sans-souls of course although you did get to keep your unused items, armor and weapons. As for difficulty, the Souls games were tough but fair but with the ability to get NPC and even online help that difficulty can be reduced considerably. Of course, while online capability (something the Kings Field series did not have) can be used to make the game easier the player also runs the risk of being invaded by other players and having his/her avatar killed. One really interesting feature of the Dark Souls Series (I am including Bloodborne as well) is the fact that you cannot pause the game although you can pretty much save anywhere by just exiting the game. While many games have been compared to Souls/Bourne games this feature is pretty much unique.
No no it doesn't
This is the Dark Souls of opinion articles
Woah, that was the Dark Souls of burns.
I know not popular opinion but they need to add difficulty options on all games including dark souls type games Not everyone is playing for combat some want to enjoy the game world and story. Every single game should launch with difficulty options to choose
Nah the difficulty is the point of these games.
You can get NPC help as well in certain areas of the Souls games as well as other player help if you are online which can make the game considerably easier, however, if you are online you could get invaded so "player beware". Sometimes you have to defeat a particular NPC or talk to them to get help at a later stage. I won't deny a purist or skilled player may not seek help but when you are facing a mob or very tough boss one or two NPC help at certain times can make the game easier but you do have to keep in mind that not all boss fights allow you to summon an NPC or online player.
I think the author meant... The saying, "this is the Dark Souls of" needs to stop. Regardless, no it doesnt. Demons Souls and the First Dark Souls etched an amazing experience and pretty much refined the genre and made the best representation of itself through an amazing evolution of games before it. Just like people state, "this game is the Metroidvania of" catergory. Because Super Metroid did it so well and was so far ahead of anything else of the like during that era, it deserves that title. The same applies to Demons Souls and Dark Souls. Its not just the foundation that makes FromSoft games so damn amazing, its the superb character models and attention to detail/dark grittyness, its the deep engaging lore, its all the different movesets, its the well crafted spin on online mp/pvp, its all the different classes/enemy types/and bosses that all fight differently and all have different weaknesses, its the music and sound effects that draw you in, its the maze like connectors and shortcuts, its the way each and every place is different from one and other, its the secrets and easter eggs/fan service that most games dont even bother with anymore, and its the difficulty thats only difficult or hard at first and then becomes rewarding after you "get gud". I dont even understand who this article is for because for the diehard and casual gamers alike that love these games, will grossly dissagree with this article. To the author, if you cant see these games for how amazing they are, you would be better off stating, "these arent my types of games or they are too hard" than saying something that equates to them not deserving the amount of praise they undoubtedly deserve.
It’s not used that frequently and isn’t a direct comparison usually
I agree that just because something is hard there's no need to roll out the old cliche about it being the Dark Souls of something. Just say it's difficult. It's a shame to see such a unique and interesting game series being spread around so haphazardly. Sometimes it is a valid comparison however, if it refers to more than just the difficulty. If a game has that but also has the subtle storytelling, creative exploration, general sense of dread and despair and tight, weighty combat that Souls has then it can be a useful comparison that raises my awareness in a potentially interesting game. Perfect way to describe Salt and Sanctuary for example. But yeah I'm sick of it being just a lazy way to say a game is challenging.
This article is the Dark Souls of opinion peices. Hard for me to read.
Goes to show how much of an impact that series made on the industry. Companies try and affiliate with them by comparing or reaching for a connection in any way they can. All From Software did was give you a game where decisions matter, no going back mentality, and punishes you for taking chances you cant back up.
I would rather stop seeing these type of articles
This article is the Dark souls of today's news because its killing me.
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