Open world games suck at telling a story, here’s why
A great map, a slew of activities, and unlimited freedom usually come at the price of a forgettable, anything-but-compelling storyline. But does it always have to be like that?
A great map, a slew of activities, and unlimited freedom usually come at the price of a forgettable, anything-but-compelling storyline. But does it always have to be like that?