Capcom's executives are planning to release approximately three major games each year, while aiming to achieve both quality and profitability.
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.
Read a comment earlier calling it a "special monetization operation." I had to chuckle at that.
Like I mentioned in the other article and just in my recent comments yesterday, if you don't make it right the first time with quality, don't expect it to sell. Don't expect me to buy it. That's why some of these games aren't moving.
*Making a game that has no single player or multiplayer that's hollow. .
The majority of gamers on playstation, xbox, switch and PC, don't play online and aren't paying for it. Why ignore that market? And short campaigns aren't worth the full price of $60. And, if they make a multiplayer game, it better be feature rich and not some grind fest for worthless cosmetic items. Grinding for points just for a useless hat.
Broken launch games.
Don't expect me to buy a game that's broken. Don't expect me to download a huge file that's about the size of the game itself. Journalists need to step up and tell us the game is broken and ignore the gifts and advertising payoffs. Companies need to test the game before releasing it.
Don't try and sell me episodic games where I have to wait for the rest. That only works if the next episode comes out the next month....consistently. Don't sell me items we all clearly know would fit on a bluray disc or the digital game file I'm downloading.
Put more effort. There's no excuse in 2018 to have poor A.I.,poor animation, poor sound quality and a reused game engine with all the resources available.
Capcom just needs to put in work and make something they would be more than willing to buy themselves. If not, don't try and sell it to me. And they won't need extra money in micro transactions if they did.
With capcom is all about profibility > quality
But how many in Akihabara?
So basically for them it's Quantity over Quality.