Joe Y writes: It's sad to see the closure of beloved studio, Telltale, but could it have been avoided? Owning original IP could have helped.
Said that from the start, they couldn't make a new IP themselves and I think it's because they knew without a respected franchise to shield them they knew they'd be criticized
Yeah this is one of those blatantly obvious closures.
Sad times in gaming
Couldn't agree more
They started releasing lazy cash grabs for immense profit like Ubisoft but the sales didn't make up for it because of their outdated engine and niche gameplay. Why would anyone play an interactive movie if its writing is bad? They got what was coming to them. I mourned them a year ago when I realised what was happening, now I'm happy. 1. Walking Dead will be finished by people with some ambition for the franchise 2. Borderlands 3 can use Telltale's characters for the story 3. Wolf Among us was based on a comic series you can just read
My wife and I played the wolf among us, we were really looking forward to 2. It's just not the same to read it together, a real shame.
Didn’t help that all of their games were they same. Nothing wrong with making games like they did but some variety would surely have helped them.
Add the episodic release system and the fact that ALL their series went on sale for a third of the price long before the season wrapped up
Telltale couldn’t make an IP of their own to save their lives
stretched themselves too thin - should have stuck with walking dead and wolf among us
walking dead licence was not needed at all, zombies are not theyr idea. they could have done exactly same zombie games with different name (create new ip) for example "world of living dead" you many other names.
In a pile of other zombie games, The Walking Dead would be more recognizable to the average customer. It's not as simple for third parties to creat a new IP and that IP to do great, we have seen a lot more sequels to established games than we have seen new IPs. I don't think TellTale making a new IP would have helped them. Buying too many liscenses, outdated engine, same game play in every game in my opinion is what truly killed this developer.
Their sjw tendencies creeping into their development culture didn't help either.
Finally someone with a reasonable response and article to this instead of the doom and gloom ones for adventure games.
Especially since what Telltale was making, wasn't adventure games. They used to make them, before they switched to linear story-based licensed games, but that was some years ago.
I was screwing this chick whose husband got a job there not long before Telltale went under. Feel kinda bad for em.
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