DLC: Sega explains its unfocused approach to legacy content, Subset Games on the importance of in-house ports, and a 38 Studios vet talks inevitability of unionization
Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.
If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.
But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry
So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!
Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.
Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.