“As a developer on the original games, the last thing I wanted for the re-release [of Shenmue I & II] is for them to be worse than the originals,” Sega’s Eigo Kasahara said during IGN Japan’s Tokyo Game Show 2018 live stream.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
It pains me to say it, but he's completely right. The bugs on release are horrible. For some, I am sure it ruined the overall experience for them. Things would have been better off if the game was delayed by a few months. Without the patches, Shenmue 1 is broken in many areas, it's still broken now with the PC version (which is ahead of the console version when it comes to patches)
I can't yet call this collection the best version of Shenmue, not until these bugs are removed.
“I’ve been putting up a fight with the overseas studio that developed it, insisting that they fix everything. If they tell me they can’t fix something, I tell them to fix it anyway.”
I love this attitude. You need to push for the best with these games. It's taken a lot of fighting just to get them released at all, I don't want to see this opportunity wasted.