120°

Original Shenmue Developer Complains About Re-Release Bugs

“As a developer on the original games, the last thing I wanted for the re-release [of Shenmue I & II] is for them to be worse than the originals,” Sega’s Eigo Kasahara said during IGN Japan’s Tokyo Game Show 2018 live stream.

SegaGamer2455d ago

It pains me to say it, but he's completely right. The bugs on release are horrible. For some, I am sure it ruined the overall experience for them. Things would have been better off if the game was delayed by a few months. Without the patches, Shenmue 1 is broken in many areas, it's still broken now with the PC version (which is ahead of the console version when it comes to patches)

I can't yet call this collection the best version of Shenmue, not until these bugs are removed.

“I’ve been putting up a fight with the overseas studio that developed it, insisting that they fix everything. If they tell me they can’t fix something, I tell them to fix it anyway.”

I love this attitude. You need to push for the best with these games. It's taken a lot of fighting just to get them released at all, I don't want to see this opportunity wasted.

Chocoburger2455d ago (Edited 2455d ago )

Agreed! When Sega announced the HD remasters I was overjoyed seeing as how I love both these games. But then when Sega did not state who was porting these games AND announced that they were coming out in less than half a year's time, I began to worry.

Almost every single HD remastering ported by a team different from the original creators has been a sloppy, bug-riddled mess of a port. Now I'm not trying to be too harsh to D3T studio, only 10 people worked on this port, for probably a year at most, this is entirely Sega's fault. They should have done this in-house and should have given it the proper time and care it deserves.

Once again, Sega hurting themselves because they have to rush out releases. It actually makes me glad that they're not publishing Shenmue III, they'd obviously rush that one out as well, buggy, sloppy and incomplete, then if it had bombed in sales due to poor reviews for being incomplete Sega would blame the dev team, the IP, or the fans for not buying it.
(*sigh*)

DigitalRaptor2454d ago (Edited 2454d ago )

SEGA Japan wanted nothing to do with Shenmue, so it's funny seeing people agree with and praise what this guy is demanding, when in reality this is not how the game development business is handled in the western world, particularly not in the UK, where D3T are based. I get his frustration, but it doesn't seem like he understands this.

"Fix everything".... I mean what even is that demand? From someone who didn't even manage this project in the first place so he's in no position to make these demands. First of all, it took some really good will from SEGA Europe to get these games green lit and produced at all, and SEGA as a whole didn't really give D3T the resources that they needed from the very start. For example read this interview ( https://www.pcgamer.com/uk/... ), which claims that SEGA gave them the source code where the comments in the code were in Japanese, so they had to use Google Translate to even get a leg up on deciphering 15 year old code written and annotated by Japanese devs. It wasn't fair on this team, SEGA pushed the game out before it was finished and they didn't even have the professionalism or class to provide them the support they should have had, such as a translator or a bigger budget for a bigger team.

They are a tiny team, when it should have been assigned to a team that could actually manage it. I'm not saying that the devs are completely blameless, I mean they took on the task and signed a contract for it, but the guy seems to think that D3T are not continuing to work on the game and put out patches for it long after the release. It's already a lot better than it was at launch, and they're continuing to work on patches. It can't be easy. SEGA are the ones who really should be held accountable. I'm ashamed of them for this.

2455d ago
50°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr1d 23h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo1d 17h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac1d 16h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo1d 7h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT1d 3h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr1d 2h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas21h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii19h ago

It doesn't have analogue tho, sooo....

Tacoboto20h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 19h ago
Vits1d 16h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Chard1d 15h ago

Name a better controller

Vits1d 11h ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba761d 14h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage1d 6h ago (Edited 1d 6h ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos1d 1h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS1d 12h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy013d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.