“As a developer on the original games, the last thing I wanted for the re-release [of Shenmue I & II] is for them to be worse than the originals,” Sega’s Eigo Kasahara said during IGN Japan’s Tokyo Game Show 2018 live stream.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
It pains me to say it, but he's completely right. The bugs on release are horrible. For some, I am sure it ruined the overall experience for them. Things would have been better off if the game was delayed by a few months. Without the patches, Shenmue 1 is broken in many areas, it's still broken now with the PC version (which is ahead of the console version when it comes to patches)
I can't yet call this collection the best version of Shenmue, not until these bugs are removed.
“I’ve been putting up a fight with the overseas studio that developed it, insisting that they fix everything. If they tell me they can’t fix something, I tell them to fix it anyway.”
I love this attitude. You need to push for the best with these games. It's taken a lot of fighting just to get them released at all, I don't want to see this opportunity wasted.