Media Create sales (9/10/18 – 9/16/18) - Shadow of the Tomb Raider and Labo Drive Kit's Debut Week

The latest Japanese hardware sales from Media Create are as follows:
Switch – 38,738
PS4 – 12,057
PS4 Pro – 4,959
New 2DS LL – 4,684
New 3DS LL – 2,248

And here are the software charts:
1. [PS4] Spider-Man – 80,832 / 205,986
2. [PS4] Shadow of the Tomb Raider – 32,172 / NEW
3. [NSW] Splatoon 2 – 14,094 / 2,618,333
4. [NSW] Minecraft – 13,479 / 277,745
5. [NSW] Nintendo Labo: Vehicle Kit – 11,659 / NEW
6. [NSW] Mario Kart 8 Deluxe – 10,689 / 1,757,864

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Geobros1899d ago

Very low numbers for Tomb Raider. I have to admit that Switch numbers are low too this week.

Eonjay1899d ago

While you are right in comparison to a title like Spider-man it is really low, keep in mind that the 32k is over 50% higher than Rise on the PS4 in Japan. I don't agree with you on Switch. Its selling fine. Low as in lower than the last few weeks? Sure but look at the software.

Geobros1899d ago

Oh yeah Switch is doing great in Japan. It is just the psychological limit of 40,000. The last time Switch had less than 40,000 copies sold was 4-5 months before I think.

Eonjay1899d ago

Interestingly enough Shadow of the Tomb Raiders' PS4 sales are almost identical to its PS4 UK sales last week.
Spiderman had something like a 36% drop from launch which is extraordinary good especially given the shortage (and again in line with the UK drop). it has ALREADY outsold God of War in Japan and should pass it in the UK in about a week or two.

neutralgamer19921899d ago (Edited 1899d ago )

Square made mistake after mistake with this reboot

Launch around fallout make game timed exclusive with rise

Launch around Spiderman another mistake

Rise even if remained timed exclusive would have done well launching earlier in the year and same goes for shadow. No matter how hard square tries tomb raider isn't a big enough wide appeal IP to survive amongst other big games. Than they blame gamers for not supporting


'Splatoon 3’s' Inkopolis DLC Might Be Nostalgic, But It’s Totally Shallow

o matter what the reasoning is behind Splatoon 3’s lack of content and substance in the first half of its paid expansion, Wave 1: Inkopolis is certainly not worth any fan’s money and should have always been viewed as a small bonus to tide fans off from what’s still to come.

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The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

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isarai322d ago (Edited 322d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness320d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch320d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730320d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior320d ago (Edited 320d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot322d ago


It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.

Tacoboto320d ago

I thought Shadow of the Tomb Raider had better gameplay than Rise, but it annoyed me the most of the trilogy when I stopped to think about the story.

It's like they deliberately decided to make her unlikeable and did nothing to make the character you're playing as likeable or have even one sign of humility.

SoulWarrior322d ago

2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.

Terry_B320d ago

No. Please forget the crap completely.

northpaws320d ago

First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

thesoftware730320d ago

Honest question, what did you find bad about it? the opening 2 hrs of Shadow were fantastic imo.

The opening was very similar to the first 2, what did you find really bad?

Not looking for an argument, just an honest question.

Starman69320d ago

3rd one just didn't feel like a tomb raider game. Possibly because the development was passed to another development team. Big mistake! Microsoft killed tomb raider making the first game a timed exclusive. Never recovered after that.